Match engine update
From the 89th season the new match engine will be used in all leagues of the BasketPulse.
We understand that the real tests begin only now and we expect some additional changes here.
However, the upcoming changes will be done firstly in the testing engine and only later in the main engine.
So, the feedback is very welcome, especially about calibration - so that we don't have any tactics/skill that has too big of an impact for the final result.
We planned to increase tiredness even more from the 90th season. However, we would like to make this change only if we have the possibility to update training as well. We hope to have the final decision (if tiredness will be changed for the 90th season or not) before the beginning of the limited market.
For those who were not active in testing, we would like to remind of the biggest changes of this update:
- Increased tiredness, especially for older players. This means that teams that played with 7-8 players probably will need to have more.
- Changes in shooting situations. It is a bit more difficult to create good shooting situations. Teams should change tactics in the new ME to let players take shots from worse situations compared to the previous ME.
- Completely new attack flow, which reflects real basketball a lot more.
- In addition to that, users now have new tactical settings.
Tiredness and improved shooting situation topics with more details are covered in the article:
https://www.basketpulse.com/en/News/article/61b8928fae0a2/match-engine-update
The new tactical settings and the new attack flow was covered in the article:
https://www.basketpulse.com/en/News/article/6290ab2c463a5/new-match-engine-and-how-it-works
We highly recommend reading these two articles again, as this information might help you understand the new ME a lot better.