Club's information

Team's logo
Face

Franchise player Dargaudas Jarašius

162 RT

Age: 37 y.

Height: 209 cm.

flag The Onions

Team's logo team-jerseys-front team-jerseys-back
Local name: Cibuliai
Manager: a-ramune
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team-jerseys-back
points-leader

R. Dubauskas

Points: 18,3

rebounds-leader

J. Ližauskas

Rebounds: 6,4

assists-leader

B. Ugriumovas

Assists: 3,3

Information

Activity 2021-12-01 09:14
Country flag Lithuania
Federation Lithuanian Basketball Federation
Short club name Onions (Onio)
Earlier managed club Cibuliai(Closed) (1 - 46 S)
Basketball school Onions Basketball school
Youth team The Onions Youth

Rankings

Strongest in the game 344 ( place in rankings)
Strongest in nat. league 9 ( place in rankings)
Strongest in int. league 12 ( place in rankings)
RT average 231
Fan club 536
Fan ranking 361 ( place in rankings)
Pop. rating in int. league 12 ( place in rankings)
Image 6/7
Personnel's opinion 6/7

Statistics

Weekly income from sponsors 64479 Eu
Max sum for personnel's salaries 212502 Eu
Trades restrictions' level 7 (History)
Trades done overall 1
Trades made this season 0
Overall wins/matches played 543/1084 50%
Season's wins/matches played 19/42 45%
Amount of borrowed players 8 (Statistics)
Overview of the last season in News!
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+18
Show hidden replies: 119
Updated: Version: 2021-11-25-01

Bug fixes:
- sometimes in set plays the situation was created for the player that is not supposed to shoot from that place based on tactical settings.

Balancing:
- increased chances to miss shots from medium/three point range (even when there is a good/excellent attack situation).
- a bit increased amount of set plays. Also made some additional balancing updates here (bigger coach’s impact, reduced player defensive tactics’ impact)
- balancing of driving to the basket. Smaller players will have more chances to create better situations while driving against bigger/slower defenders. Also increased chances to commit a foul with tight defence when the opponent is driving.

Also we would like to explain a bit more about players’ situations and in which direction we are going.
One of the most important things in the new match engine is to create good shooting situations or to find mismatches.
Players that can do many things (for example, shoot from different ranges) should be able to create good situations a bit easier compared to players that can do only one thing on the court.
We hope that with time players (especially with good IQ skills) will become smarter and will choose the right decision based on the opponent. For example, if you are defending a sniper who never does drives - he should be guarded from closer distance.
-- 11-26
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+3
Few observations:
Significantly reduced steal effect, will this skill become useless? Brings disbalance to training skills.
Minute distribution is very bad. I've been playing with this and it could go as far as +8 minutes, and as low as -6minutes.
Too many shots from PG, especially the ones who are not shooters, double checked they were not made at the last second, even if the clock is ticking, and you have given someone a role of 1. leader 2. shooter 3. aggressive dribbler the ball should be in their hand or/and lastly could stay in hands of the PG.
-- 11-26
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+2
Matches
Team offence: on big men, but somehow my PG/SG made more shots from close range, than PF/C, how team offence works ?
-- 11-26
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+1
Federation volunteer: Ruben Magnano
-- 06-27
New candidate to become volunteer. Candidate's introduction:
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+0
Volunteer's application confirmed -- 07-05
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Volunteer was dismissed from his position by federation's president Zerro activity in this role since "Volunteer's application confirmed" -- 11-14
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Federation volunteer: andriux07
-- 07-19
New candidate to become volunteer. Candidate's introduction: Turiu pakankamai laiko, kad galėčiau prisidėti prie bendruomenės ;)
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+0
Volunteer's application confirmed -- 07-21
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+0
Volunteer was dismissed from his position by federation's president Last activity in this role from "83 S 48 d. 13:46" -- 11-14
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+0