Club's information

Team's logo
Face

Franchise player Benas Eismantas

262 RT

Age: 23 y.

Height: 207 cm.

flag For Fun

Team's logo team-jerseys-front team-jerseys-back
Local name: Ant bajerio
Manager: a-darius
Linksmai logo Games.lt logo
team-jerseys-back
points-leader

S. Narūnas

Points: 13,8

rebounds-leader

V. Rutenis

Rebounds: 3,9

assists-leader

A. Kišenis

Assists: 3,2

Information

Activity 2022-12-08 00:43
Country flag Lithuania
Federation Lithuanian Basketball Federation
Short club name ForFun (Fun)
Basketball school ForFun Basketball school
Youth team For Fun

Rankings

Strongest in the game 58 ( place in rankings)
Strongest in nat. league 2 ( place in rankings)
Strongest in int. league 7 ( place in rankings)
RT average 313
Fan club 1087
Fan ranking 86 ( place in rankings)
Pop. rating in int. league 25 ( place in rankings)
Image 1/7
Personnel's opinion 6/7

Statistics

Weekly income from sponsors 149783 Eu
Max sum for personnel's salaries 421189 Eu
Trades restrictions' level 7 (History)
Trades done overall 1
Trades made this season 0
Overall wins/matches played 618/1079 57%
Season's wins/matches played 22/37 59%
Amount of borrowed players 12 (Statistics)
Comment about tiredness in the match engine
-- (Translate) (Translate EN)
+1
Show hidden replies: 27
Gerbiu andreli uz sitai. Neturit teises mutint -- 90 S 38 d.
-- (Translate) (Translate EN)
+1
Jūs už sezoną kompensacijas paruoškit. Jei jau prabuvom bandomasiais triušiais, tai man tiek kiek sezono pradžioj finansus padarykite. Nu visiems išskyrus save -- 90 S 38 d.
-- (Translate) (Translate EN)
+2
One match Is made of 200 minutes. If you want to see 10 player rosters then simply give tiredness points to all the players that play more than 20 minutes, and rest points to those that play less than 20, so that a coach can
aleays decide to play an important match with 7 players, then make them rest and recover in the following ones. If you calibrate this in the proper way, you can make players get tired after 2-3 consecutive 40' matches or after 4-6 consecutive 30' matches, for example. This is how long term tiredness should work... But every coach should be able to see the state of tiredness of every player in any moment, to be able to intervene on the amount of played minutes.
-- 90 S 39 d.
-- (Translate) (Translate EN)
+0
Player: Rimvydas Ruplėnas (RT: 125)
-- 90 S 28 d.
Club signed contract with scout's player
-- (Translate) (Translate EN)
+0
-- 90 S 24 d.
Testing match engine has been updated.

More info in Match engine change log:
https://www.basketpulse.com/en/Pagalba-sarasas.htm#hlpanc_632c567404b00

Also we provided charts where we compare turnovers between the three version in our facebook page:
https://www.facebook.com/BasketPulse

Please help us to be more visible in social networks by liking & following our FB page and posts. Thank you!
-- (Translate) (Translate EN)
+2
Reduced turnovers would solve so much. Teams would take more shots, scoring would be higher, and there would be more missed shots, so rebounds would be higher. Hopefully, this will work. If it does, great changes! -- 90 S 24 d.
-- (Translate) (Translate EN)
+1
I want to bring up a topic for defense
Reducing unrealistic turnovers is good, but on top of this, we may need to think about how defense can impact the game in a realistic way

I would take these 2 players as example:
Palacio - defense 10
https://www.basketpulse.com/tw/Player/2267929/statistics
Rimma - defense 6
https://www.basketpulse.com/tw/Player/2174283/statistics

Here are some detailed stats when they are in the team VEF Rīga:
Palacio (16 games)
39 steals
opponent 3pt accuracy - 18/44 (40%), excluding -5 skill ratio shots
opponent shooting situation - excellent 19 times (19%) - good 18 times (18%) - average 25 times (25%)

Rimma (24 games)
18 steals
opponent 3pt accuracy - 24/67 (35%), excluding -5 skill ratio shots
opponent shooting situation - excellent 7 times (5%) - good 29 times (22%) - average 60 times (45%)

With the nerf to the number of steals, I can foresee that players with higher defense skill do not bring too much to the games
I understand adding random element to the game is good, as it's boring to see teams with better players always win. But having a sweet spot of luck-skill balance is also important IMO, and I believe we still need further investigation on this
-- 90 S 25 d.
-- (Translate) (Translate EN)
+1
Player: Pranas Balanda (RT: 76)
-- 90 S 22 d.
Club signed contract with scout's player
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+0