The most desired updates!

Hello everyone,

this week we would like to share the updates in the game you would like to see most. 

 zurda10 - WL3.1 - 2.000 credits

This week, we've been asked by the BasketPulse crew to write a post about our desires for new upgrades to the game. In my case, I always like to do something a bit different. First of all I'll write a short list of things I consider they should be in the to-do list already.

- Tenths of a second in the last minute (or 30") of every quarter to allow more actions to happen in that period of time.

- More shot range. Right now we only have from below the basket to the triple and full-court shots, I'd love to have the possibility of mid-court shots.

- Change the way minutes are distributed to something like the NBA2k editor. This way we could have more control on the 5 men which are on court on every part of the game.

Now that the basic things have been covered, I'd like to bring up one more ideas, maybe completely impossible, maybe not. Use the Artificial Intelligence to create player's faces and Team Jerseys or logos. Here I bring you an example with my team:

Our French forward Benard and our school talent Fase.

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Our sharpshooter Pardelas and our recently extended player Lo.

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Our team captain Ávila and our young prospect, Carrasco. They look lit, don't they?

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And finally we also tested the logo and shirt design capabilities:

 

smart0eddie WL3.2 - 500 credits

When speaking of expected BP new features, the training plan reminder comes to my mind.

Including the youth and the school, it is very common for a team having more than 20 players. These players usually belong to various types with different potentials and training targets.

For example, some will be trained as center, some goes for shooters, and some would be playmakers. The managers need to spend quite a lot of time to track the training progress of these players and adjust their training accordingly. It would be great if there is a training plan reminder.

The manager can set the training plan, or, the target skill level, for a player. The target skill level is shown on the training pages to remind the manager. For example, for a player A that I want to train him as a center, I could set his target skill levels as 12 6 12 / 12 6 X / 10 10 6 / X 6 8, where X means don’t care.

When I’m checking the training progress of the player, I could also see what he should be trained to and adjust his training when the current training skill reach his target level.

A few advanced features could be premium.

The first is the template. The system could offer skill template of each type of players like the existing one used in scouting and drafting. Managers can directly choose the templates instead of manually set it from scratch.

For example, the manager could use the template of low post defender for a player B. The system automatically distributes RT to the target skill level with a ratio like 1 0.6 1.5 / 0.2 0.2 0.2 / 1 1.5 1 / 0.2 0.2 0.2. The manager may manually adjust the target skill if not satisfied with the predefined template.

The second could be multi-stage training plan. As the required training point increase with the skill level, some manager would not train one skill from 4 to 12 directly but change to other skill after reach 10 and go back to raise it to 12 afterward. The multi-stage plan could let the manager to set a more detailed schedule. It’s like a future center player C should firstly goes to toughness 10, then inside score 10,… and then back to further improve his toughness to 12, … etc.

And of course, this can be combined with the predefined training plan schedule.

 fanling3 WL 1.1 - 500 credits

I would like to see some changes to the league and revenue design. There are a couple of issues in the current version.

1. Once a team enters Top 16 and if the team has no plan to promote, the manager will do "tanking", firing all short contract players to maximize the profit he can get.

I don't know if it is fun to play, but it is absolutely no fun to watch lives playing against those "tanking" teams (or watch your own lives if you are the one who is "tanking"). The cause of it is because of the Top 16 structure. Once you enter the Top 16, you have 0 risk of relegation, you can earn more ticket revenues than those teams in the Bottom 16, even though you lose all the remaining games. What I would like to see is something similar to the NBA, where we remove the Top 16, all the teams have to do their best throughout the whole season. We also need some balance between ticket revenue and season prize. Right now the season prize has minimal influence from final standings. That's why managers do not care about the standings. One idea is to increase the difference of season prize between each standings, reduce the ticket revenue to compensate, or even modify the number of attendance of each game in a way that teams with higher standing can get more ticket revenue throughout the season.

2. Teams in playoff try to lose a game

The cause of this is because the team wants to earn more money from ticket revenue. I think this is also a design issue. The home team tries to lose a game because he wants to play one more home game to earn more money. The away team tries to lose the series as soon as possible because he can earn more money by playing friendlies. We have lots of such defects in the game that you have to do such weird things in order to maximize your profit. It makes no sense to me that people try to lose games. There is a simple fix for this. Instead of giving normal ticket revenue, just give the average ticket revenue the home team got from that series. Same for the away team.

3. Teams in national leagues try to lose games to avoid promotion

This is one of the dumbest things I've seen. Same as above, it makes no sense. And it has no sportsmanship at all. The root cause is also because of revenue the team can make in next season. I think we need a serious review of the revenue design model.
 

 dwyane3 WL 2.2

I would love to see players and coaches with specialties in the game. After all these seasons in the game, it's become more or less trying to recreate the players with the skills you know that work. What I would love to see instead that some players would have a special skill, for example, playmaking big. That way you could have 2.10cm center play as PG without skill deduction, like Nikola Jokič does. Or have a coach who has specialties in the end-of game situations bringing extra advantage for the team. Contrary, I know there are coaches that have unexpected plays in the beginning of the games, when the jumper for the opening jumball tips the ball, gets screened by a team-mate and receives an alley-oop pass in the first 3 or 4 seconds of the game. :)

Basketball has moved forward a lot in the recent years and I believe this change would bring more excitement for the game.

Also, cup games bring a lot of excitement and I would love to play in those one-off series for cash prizes and climb the ladder. I think that it would supplement the game with more exciting games.
 

Would you like to earn your award as well? Write us an analysis of at least 250 words about your choice for the upcoming draft and earn up to 2.000 credits.

Have a good read!


-- 97 S 59 d.
The most desired updates!
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+5
Show hidden replies: 10
One solution is to limit the highest pot that each league can scout. For example, WL4 can only scout 7 pot max, WL3 can only scout 8 pot max, etc.

Best players only play in best league. Now it gives false hope to low league clubs that they could keep pot 10 but the reality is that they can never do so.

Of course, it removes the possibility for low league clubs to get advantage from trading pot 10 youth. The problem can't be solved until low league clubs realize the fact that they can never keep high pot until they reach higher league
-- 97 S 62 d.
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+1
frankebasta "best center in the game today" to say about Khadba is a little overstatement :D but i understand what you wanted to say.
It was talked a lot about early extensions and what it is not worth it in most cases...(need to do something about it).
Biggest mistake new users do what they scout without filters, especially without age one. And bamm one lucky day they get 18-20yo. 9-10 pot player. And when what to do? Best teams would not like to trade for these guys cuz they are lacking experience. So when you are in rabbit hole. Only way to keep these 9-10pot players is to climb leagues consistently and definetely scout 14-15 yo, for potential bigger trade value and more time to adjust situasion.
-- 97 S 62 d.
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+1
Or we could put a maximum salary filter in scouting! -- 97 S 62 d.
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+1