Press conference

What defensive focus works best?
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Also, please find Week 1 results of the Most Popular Country Competition! So far Taiwan has been pushing forward strongly! https://docs.google.com/spreadsheets/d/1AI7NNCXgLoNbqeR-Ng18LFkGYmQQwJ6z-QtEJUO0N5c/edit?usp=sharing -- 91 S 8 d.
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Ir ka cia tuom nori pasakyt?nei viena taktika neveikia.loterija ir tiek zaidimas likes.nustatinek ka nori kokia nori gynyba niekas neveikia. -- 91 S 8 d.
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Žmonės tiesiog naudodavo daug asmeninės gynybos, o kai pasikeitė tie pavadinimai tai klaidingai pradėjo manyti, kad "Normalus" yra ta pati asmeninė. -- 91 S 8 d.
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kokiu procentu kokia tikimybė laimėt......o tai ne priklauso nuo to kaip varžoas puola :D:D:D. Šiaip visos taktikos panašus procentas 50/50 arba laimėsi arba ne -- 91 S 8 d.
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Niekas cia isviso neveikia statyk kaip nori ir ka nori jokio skirtumo. Tiesiog loterija ir tiek ? -- 91 S 8 d.
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Kokios lygos patenka į šiuos duomenis? -- 91 S 8 d.
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Apie nieką straipsnis, tik patvirtina ką ir taip visi galvoja, kad jokio skirtumo kokia naudosi taktiką. Kaip suprantu pakelsit prastesnių taktiktų win rate iki ~50 proc., kad visų vienodas butų ir zjbs viskas bus pagal jus ? -- 91 S 8 d.
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Pagrinde vistiek individualūs gynybiniai nustatymai ir individualūs skillai pagrinde viską lemia, gynybinės taktikos ir neturėtų kardinaliai visko pakeist, tik šioks toks bonusas. -- 91 S 8 d.
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Ne tokios tyrimus daryt reikia.. reiktų padaryt tyrimą, kokia taktika geriausiai veikia prieš kiekvieną poliminę taktiką, tada bent jau matysim ar gynybinės taktikos veikia.. -- 91 S 8 d.
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Iš vis bent viena taktika čia veikia? Per daug gražūs žodžiai veltui rašomi. -- 91 S 8 d.
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dazniausia taktika normalus? cia tarp wl5-6? -- 91 S 8 d.
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Pritariu salviui ir zolininkui. Bet matai iš principo taip ir yra 5/6 lygos naudoja ir lygu ir komandu daugiausia pvz pirmoj niekas nenaudoja bet tik 32 komandos. Zodiu kaip sako salvius tyrimas apie nieka. Britu mokslininkai nustatė kad žemė ne tik apvali bet ir girgžda tarp dantų. -- 91 S 8 d.
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Statistics is derived from WL1-3 -- 91 S 8 d.
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So Pro Tip is to avoid fouls is to change defense and set players to be passive in defense. Nice tip, let's just don't defend to avoid fouls, sounds like a brilliant solution to a problem in the engine. -- 91 S 8 d.
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komandine taktika yra dėl vaizdo. Kiek pastebėjau tai tik loterija o ne gynyba suveikt gali. -- 91 S 8 d.
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Sezono pabaigoje teko zaisti pries ta pavia komanda kelis kartus i keisti taktikas.. stebtinai identiski rezultatai buvo ne tik imestu tasku, bet ir kitose statistinese grafise. Manau,kad taktikos neveikia :) -- 91 S 8 d.
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You must be kidding. This statistic Is not only nonsense but makes really think that this Is just a giant coin toss disguised by basketball manager game -- 91 S 8 d.
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You should check the % of wins depending on the type of attack. Otherwise it doesn't make so much sense -- 91 S 9 d.
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Neveikia tos taktikos, gynybą gali statyti kokią nori, vistiek gale rungtynių niekas nesikeičia. Man atrodo ne beprasmiška statistiką pateikinėti reiktų, o imtis veiksmų (: -- 91 S 9 d.
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Regarding this article and this statistics, they show a lot.

Firstly, that shows which tactics elite teams prefer.
That can show if some tactics influence is too big or too small (or at least community thinks that way)

Winning ratio helps to validate that. In normal cases, the winning ratio should be around 50%. This does not mean “flipping the coin”, because the winning is not determined only by the tactics.

The more winning ratio is above 50% (or under it) that means that calibrations might be needed.

Of course, this statistics does not show what and how each tactic affects the game.
For that we plan in a few weeks to create another article in which you will see how each defensive tactics affect shooting situations in different positions.
-- 91 S 9 d.
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New ME version: v1.3.1 In the last attack the ball goes to the point guard in order to have better chances to avoid losing it in case of pressure.

As this is very small and not risky fix, we decided not to wait for the next season and include it straight into the main engine.
-- 91 S 9 d.
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Will the number of offensive rebound be fixed soon? -- 91 S 9 d.
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And fouls in c position? -- 91 S 9 d.
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Changing the amount of offensive rebounds or fouls is balancing.
I definitely plan to review this in a week or two, but such changes won`t be put into the main match engine directly in the middle of the season.

You have to understand that balancing changes do not simply make the game better. Usually they have a price.

We see these numbers raised because we have less random and less “safeguards” in these areas.
Usually this is what the community wants and asks us. But at the same time everybody wants to see nice looking stats.

Reducing rebounds or fouls means that we need to increase random or “safeguards”. Both approaches have issues.

We can also try to give more influence towards tactics and allow users handle these things themselves. But that does not eliminate the possibility of having “too many” fouls or off. rebounds.

So such changes take time and are definitely too risky to put in the middle of the season.
-- 91 S 9 d.
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I get that changes in the middle of the season are risky and shouldn't be implemented but changes at the start were really bad and I think at this point people wouldn't mean reversing to the old engine. Cuz now the engine is a mess in one of the last games I ended up having over 80 free throws only for my time over 90% of fouls were shouting fouls. In first games, I tried to explain this by having good offensive players trying to shoot and that dribbling speed and oiq are the main aspects of fouls because mainly these players were drawing but then I did some changes in tactics and find out that any player who are shooting ends up with a ridiculous amount of free throws. I don't know if we still don't understand the engine but it seems to me like a bug that makes this game much less enjoyable than the previous engine. -- 91 S 9 d.
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nesigincykit, pati geriausia ginyba ir cia
https://www.youtube.com/watch?v=SxT98s3pFiU
p.s smurto neskatinu jei ka.
-- 91 S 9 d.
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Is it serius??? -- 91 S 9 d.
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What about offence tacticks. Doesnt seem to work either -- 91 S 9 d.
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Tactics is just a joke now, both offence or defense. -- 91 S 9 d.
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Honestly the 50-60 free throw attempted per game that I played recently seems absurd. It seems 3x or 4x an average Euroleague game. -- 91 S 9 d.
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Neveikia ir neveiks tos taktikos, susitaikykit. -- 91 S 9 d.
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a-darius "Firstly, that shows which tactics elite teams prefer."
Really, and which one is it, cause I can't figure it by looking at this charts. I can see which is most popular, which has highest win ratio, but not which one elite teams prefer.
That certain type of defence is popular or has high win% is not equal with being used by elite teams. Elite team, in theory, if has certain type of players, coaches, etc. could win even using worst type of this tactic on paper.
Good example, since in general we like to compare our game to real life bastkeball, is Phil Jackson and his triangle offence. It's great system, but it requires very specific type of players to be effective and let's be honest, it worked only for Jordan Bulls in 90s and for Lakers in 2000s with Shaq and Kobe, also later for Kobe and Paul. You can't argue with the results, in all of this years teams lead by Jackson won 11 championships, most in NBA history. So it was tactic used by elite teams and was very good, producing multiple championships.
Why only it worked for this two teams? Because of the players, they were able to sign, all of them, form their leaders and stars, to end of the bench, was filled with players who could understand this system and worked good enough in it. There's no other team which could replicate it and problably we'll wait long time since we see triangle offence again. Good example also here is NYK with Fisher as head coach and Jackson as manager, they tried to play it with their roster, but it was impossible and results were simply bad. Cause they didn't have personel for it.
Same thing could be said about Warriors right now, many teams evolved their offence around 3-point shooting, same as Warriors, but let's be honest, only Curry Warriors are able to play effective in this offence, again, because of players they had - Curry, Thompson, Green, Barnes, Durant, Wiggins, Iguodala, Bogut, etc. Even they now have problems to figure it out, since they changed their roster quite a bit this season.
So something being on paper most popular/giving best results, doesn't mean "elite" is using same thing, because they could do something different in their own, unique way, and that's what makes them "elite".
-- 91 S 9 d.
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Testing match engine has been updated: v1.4-b.1.
More info in changelog:
https://www.basketpulse.com/en/Pagalba-sarasas.htm#hlpanc_632c567404b00

Please pay attention to national league games where this version is used and check if the situation with rebounds is OK.

We expect to have more offensive rebounds compared with the previous season but less compared with the current.
-- 91 S 9 d.
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Interesting investment of the game engine in buying the powerpoint, I like the color graphics, now seriously, until when are we going to continue playing with two game engines, without knowing how the tactics work, this is stressful and without a future, they only contribute data and comparisons with reality that mostly do not interest us, we just want to play in optimal conditions and with a logic -- 91 S 10 d.
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Dabar nebeliko nei tikrų puolimo nei tikrų gynybos taktikų. Kokią nustatei sezono pradžioje su tokia ir važiuoji. Statistika tik patvirtina, kad gaudyti kažką su pakeitimais specialiai prieš rungtynes dabar tapo beprasmiška. -- 91 S 10 d.
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Testing match engine has been updated: v1.4-b.2
Critical bug fix. If during matches on day 12 we won't find anything wrong, we plan to add this fix into the main engine as well from the 13th day.

Bug: Back court inbounding scenarios were missing in the 4th quarter and overtimes.
That led to some strange bugs (for example, traveling just after another team made a shot).
However, the biggest issue is that there wasn’t full court press in Q4 as well. And in some matches that could be a critical change compared to Q1-3.
-- 91 S 10 d.
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siūlau panagrinėti statistiką kažkiek giliau ir tikslingiau bei atlikti balansavimus: 1) kiek vidutiniškai taškų skirtumo sudaro, jei ta pati komanda, bet trenerio įgūdžiai skiriasi per vieną ar kelis balus. Koks standartinis nuokrypis, 2) tas pats su arenos atmosfera, 3) taktika: kaip keičiasi rezultatas tarp tų pačių komandų, kai pvz puola per metikus, o ginasi a) prieš lyderį, b) prieš metikus, c) po krepšiu, d) normalus. Ir tas pats medis su kitom puolimo taktikom. 4) random - koks standartinis nuokrypis per varžybas. Tik kad šitą analizuoti reikia imti kelias komandas, kelis atvejus ir tą patį runninti daug kartų, tada bus aišku koks efektas gaunasi iš kiekvienos srities, kai visi kiti faktoriai nesikeičia. Pagal galima klausti feedback, kur bendruomenė norėtų daugiau balanso. -- 91 S 10 d.
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Thanks for the analysis, but I just hope we can have a more stable game engine in the near future, I don't care if it emphasizes the offense or defense, shooters or low-post, and etc. It affects the way we read the tactics and train our player. It takes a long period to train a player in this game, and nobody wants to see his gem becomes jam after ten seasons of training. I understand Darius and his team want to update the engine every season in order to build a "perfect" engine, but there is no such engine that satisfies every user. -- 91 S 11 d.
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d0man Morrow we will review the amount of fouls by type, we will share more information about our findings when we have them.
fortuzas BearBear ekstrasensas Formatas Please share a link to the game and specify what is wrong and how it could be changed via message administration function.
joancrumor david1992 I'm glad that you like the colour graphics! And we hear you about the stress of playing with two game engines. We understand that it can be frustrating not having everything fully up to date and working optimally. But rest assured, we're working on updates and improvements behind the scenes, and we're doing our best to get everything running smoothly as soon as possible. Unfortunately, we can't give you an exact timeline for when the updates will be finished, but we'll make sure to keep you informed as we make progress. In the meantime, we hope you're still having fun with the game!
Gudrioji Lape thank you for your suggestions, we are working on the suggestion 3) and we will share the results as soon as we have them. :)
-- 91 S 11 d.
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