Press conference

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The newest stats!
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I like this info, ngl.
For FTs I'd like the experience factor to take part in key moments of the game. For example it could make that a 7 mid-range shooter with 10 exp. would have similar % at the end of the game than someone with 10 in mid-range but 5 exp. It would be tough to find a balance but I think it would add more variability.
-- 90 S 55 d.
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zurda10 yes, this is worth consideration. We are focusing on 3pt, 2pt accuracy and tactics rebalancing at the moment so not a priority. -- 90 S 55 d.
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Are the said changes have already been incorporated in the match engine of National League? -- 90 S 55 d.
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CoachM0329 Yes, they are. The newest version is either option season 90, if there's been recent changes - 1.3-b.4 -- 90 S 55 d.
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The efficiency of low post defense focus and shooter defense focus. I don't know how you would measure it, but the number of shots is greatly reduced by defense focus for close shots, comparing to 3pt shots. It's not only about accuracy.

And as I requested last time:
The graph of how dribbling and passing affect the number of turnovers when against the opponents with same DIQ
-- 90 S 55 d.
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Teisingai, mažinkit tritaškių pataikymą. Juk kartais komandos įmeta 80 taškų, per daug, reikia mušti iki 60-70 -- 90 S 55 d.
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ME update version 1.3-b.5:
- Bug fix: after a free throw, rebound usually goes to C or PF, with little chances to grab the ball for SF.
- Rebounds calibration - more often C/PF position players will fight for rebounds.
- Set plays will be done by a bigger range of players.
- After an offensive rebound, shot clock should be reset to 14s, even when there were more than 14s remaining.
- In the last attack sometimes teams started an early attack, therefore the defined tactics did not work.
- Reduced amount of turnovers significantly reduced the influence of dribbling skill. In order to compensate for that, we increased the influence of dribbling skill towards creating a better shooting situation.
- Increased possibility to repeat a shot straight after an offensive rebound.
- More often a fight for rebounds will take place in a close range.
- Decreased shooting effectiveness from the three point range. Consequently, increased shooting effectiveness from the close range.

Please, double check the match ending situations. This update was a bit risky and difficult to test.
For a few days we activate additional matches with the testing engine to all game members. Need to be 100% sure that this version can be used in the next season.
-- 90 S 60 d.
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I guess you might be planning it already, but it would be great if you ended the season with an article containing a quick summary of what stuff will be implemented in global ME for next season as well as other changes (tiredness, etc) -- 90 S 60 d.
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zurda10 yes, that article will be released, as always, on the first day of the new season. -- 90 S 60 d.
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Will this latest ME be applied to the friendly match today? -- 90 S 60 d.
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CoachM0329: Yes -- 90 S 60 d.
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1.3-b.4
Pick&Roll updates:
- More information added to events

Did anyone see any new information in pick & roll events? They look the same as before
-- 90 S 60 d.
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So there will be even less rebounds for centers and power forwards? -- 90 S 60 d.
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fortuzas quite the opposite: more often C/PF position players will fight for rebounds. -- 90 S 61 d.
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"For a few days, we are activating additional matches with a test engine for all members of the game"
Šiandien galvojau išsibandyti naują varikliuką žaisdamas papildomas rungtynes, reziume po rungtynių sužinojau, kad žaidžiau vis dar 1.2 Versija, tai kur tas pasibandymas ?
-- 90 S 61 d.
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