Further game development

                                                                                 

Lately we devote a lot of energy not in specific game's updates but in modernizing the game's code. Therefore game members do not see many updates.
Also work is a bit disturbed by the family growth. Two persistent youngsters often win a fight for attention against  BasketPulse. However, we will strive to remain visible, keep maintaining and developing the game.

We have more wishes and plans than we can realize. However, we want to know which update we should first work on, in the near future.
Below we present a list of the main big jobs that we could work on next. If you know something that is even more important, please tell about it.

Regarding the following list and your comments, we will make a survey that will let us find out what game members want most.
  1. Updating the system of Press conferences (so that it can be used instead of forum). Few of the planned features:
    1. Secret discussions visible only for some part of users
    2. Subscribing to the desired press conference topics or users
    3. Searching in press conferences
  2. Bigger forum's integration in the game. For example, displaying the main forum's topics in the game. Presently game's and forum's integration doesn't work. So, we have either to recreate it or to abandon forum at all.
  3. Add more potential for federations
    1. Possibility to choose federation's "specialization" and get a bonus in some area (for example, scouts, finances, training, etc.)
    2. Possibility to choose "bonus for federation's teams" that is given by federation's players in the market. In this case federations can save their talents from going to play in "outside" teams but on the same time they have to pay more for other federations' talents. For example,
      1. China selects 0%
      2. Lithuania selects 10%
      3. USA selects 20%
      4. In this case, if Chinese team wants to hire a player from Lithuania, it has to pay 10% bigger salary (than Lithuanian team). When hiring a player from USA, it has to pay 20% bigger salary (than USA team)
      5. Lithuanian team has to pay 10% bigger salary for a player from China and 30% bigger salary for a player from USA
      6. USA team has to pay 20% bigger salary for a player from China and 30% bigger salary for a player from Lithuania
  4. Fix unclear game's areas:
    1. When youth team players' salaries are recalculated, inform user if compensation decreases and indicate the reason.
    2. Possibility to find out what a player lacked in order to get improvement jump.
    3. Other small updates in complicated game's areas
  5. Updating match engine
  6. Coaches' update
    1. Coaches' statistics (no. of matches played, talents that were trained, etc.)
    2. Sometimes retired players can become coaches
    3. Coaches' improvement jumps (similar like players have)
  7. Changes in national leagues - federations could decide whether national league takes place in each country individually or there is one league for all federation's teams. There would be changes in leagues' structure and financial aspects.
  8. Drafts system - the highest pick will go not to the worst team but to the team that invested most into scouts' searches this season. Teams that ascended to new division would get higher picks (depending on which time it is that a team ascended to this division). Therefore it would be easier to anchor in the new league.
  9. Friendly tournaments - based on additional matches. It won't have influence neither for training nor for players' tiredness.
  10. Include users' ranking and organize real prizes every season (for example, BasketPulse T-shirts). Ranking would depend not only on victories but also on other users' actions. We would try to create such conditions that all users (not only the ones in the highest league) could compete and win.

We have much more ideas but we tried to list the most actual ones that could be realized in near future. If you find something missing, please write in press conferences.


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