Press conference

-- 70 S 15 d.
New Drafts system and the future of the game


I tried to review all your comments in the previous thread. So the proposal about this update has been changed.
Please, read and write us if there is something important that we missed.

Yes, we know that there are other updates more important, so there is no need to write this. Thank you!
We plan to create investment area for this update next week.



The main goals of the new Drafts system:
1. Increase good players’ amount in the market. As drafted players will not get scouted players’ bonus, more of them will end up in the market.
2. Currently most of the teams play with 7-9 players. In the Drafts some players will have better RT but worse health. So, eventually teams will use more players - because bigger part of players will be able to get injured.
3. Now reaching the first league is very difficult. In order to stay in this league new teams have to be a lot better than teams that are already in the first league. Draft points and bigger selection in the market will give bigger chances for new league’s teams to fight for staying in that league.
5. A bit reduce money impact for getting talents. After this update in some cases teams without investing into the scouts will be able to choose a decent player.


Before Drafts update we plan to create a formula for calculating:
"max RT ceiling for players". This number will show how good a player can be (at his peak - when stops improving and before his skills start degrading).
Of course, this will be very approximate but it will indicate what can be expected from a player. Calculations will be based on player’s age, potential and day of the season. It will be displayed in player’s page - near potential.


How the Drafts’ system will work:
1. Drafts will have one round. So, each season teams will get one player from the Drafts.
2. Drafts will be organized in each WORLD league of 5th division and higher. If in the future we have more users, we might organize Drafts in lower divisions as well.
3. Drafts’ players will be generated in the first week of the season.
4. Users will be able to see players’ height, health, average skills, potential, specialization (defensive, universal, sniper, athletic, playmaker)
5. Users will be able to scout drafts’ players to get more information.
6. Drafts event will take place in the morning of the first day of the season
7. The whole season users will be able to see players for Drafts of each league. Players will be automatically ordered by max RT ceiling. Users will be able to change their preferred players’ order. This order will be used to select a player for the team. So, even if user does not update drafts’ order, he will still get one of the best options available for him to choose.
8. Users will be able to select what type of contract they want to sign:
- no contract (when they don`t want to draft any player). In this case “half” of drafts’ points will be “transferred” to the new season. So if team does not find anything useful in the Drafts, it will not lost all collected drafts’ points.
- 1, 2, 3 or 4 seasons’ contract. The longer contract, the bigger salary will be. The salary will be fixed for draft’s position in that league (not for the drafted player’s skills).
- if drafted player is school talent - he will automatically go to the school (even if the school is full). If the team does not have a school - the player will be signed to the main team.
9. The 5th match of the world league’s finals will take place on 61st day (not 62nd as it is now).
10. In the morning of 62nd day, bot teams will descend to the lowest division (in international tournament)
11. In the evening of 62nd day, the final drafts’ positions will be announced. Up to this day team’s position in the Drafts will be seen only as: TOP 8, MIDDLE 8, LAST 11.
12. Drafts’ position will be determined based on “drafts’ points”. There will be no lottery calculating drafts’ points - no random. Each team will know how many drafts’ points it has.
13. Drafts’ points:
- Will be set to 0 after Drafts take place (on the 2nd day of season). Or to 50% of the previous season’s drafts points if no player has been taken from drafts.
- The main criteria for drafts’ points will be scouts’ usage (when player/coach is not signed)-
- Big amount of drafts’ points will be given for new league’s teams (that came from lower division). These points will be given the first time when team reaches this division during the last 5 seasons. Therefore “tanking” will not make sense ;)
14. Drafts’ players will not get “scouted” player’s status. So more players will go to the market.
15. The best game's talents will come from the drafts, not from scouts. So, we will remove "guaranteed player from scouts" option.


What players will be in the Drafts:
1. When player for drafts is created, his nationality depends on probability - based on how many teams from this country are in the league. Countries that don`t have participants in this league still have chances to have a player, but the chances will be quite low.
2. Players’ strength in drafts will be based on international league’s division. The better division - the better players.
For each league the max RT ceiling of the TOP draft will be calculated by formula:
(average League’s RT) * 1,3

In each league such players will be created:
2 players with max ceiling RT similar to: TOP (avg league’s RT * 1,3)
2 players with max ceiling RT similar to: average league’s RT * 1,2
4 players with max ceiling RT similar to: average league’s RT * 1,1
10 players with max ceiling RT similar to: average league’s RT
14 players with max ceiling RT similar to: average league’s RT * 0,9

Players will be of different type by age and potential:
- Players that are ready to play in the league right now. They will have hight RT and very low potential. Maybe we will need to create players with potential 0 - that have already reached their peak and almost can`t be trained anymore.
- Players for basketball school.
- Players for the near future. Something between "ready to play" and "student".

When each player is created, the type of player is determined by random. So sometimes there will be more students, sometimes there will be more developed players. The “max RT ceiling” for the player will be similar for all types.


Some players will have better/worse health, and in the same time their max ceiling RT will be bigger or smaller.

Players will be different by skills and inner potentials (player’s style)
Currently we have only a few of them and we still have quite a lot of random here. We can have more different styles with more “restrictions for skills”.
- Styles could be: “athletic sniper”, “defensive playmaker”, “attacking playmaker”, ...
- players will have some restrictions on skills (to avoid completely useless players)
When we start working on the update, we will try to make a new discussion with the community about players’ styles and skills’ restrictions.


What bonuses will be received by the investors:
1. Invested credits will give some draft points for the first Drafts event. The exact ratio will be determined later.
2. Users who invest 200k will get permanent 50% discount for scouting players’ skills/potentials in Drafts.


WHEN this update could be included:
It requires 2-3 full seasons to realize this update. Starting this week I have another full time job, so it may take more time.
We plan to start working on this update when at least 50% of the required sum is invested.
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+3
Nice!! -- 70 S 15 d.
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+1
is there no possible way to make these "ready to play" players jump possible instead of random? The possible randomness of these "ready to play now players" is pretty scary thought to most in WL1 and Wl2 :D -- 70 S 15 d.
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+7
I'm asking again: you say this change is necessary to help teams newly promoted to an higher league. How can they draft in the upper league draft pool, within only a few days time after knowing they are promoted??? Particularly for 3rd place teams (supposedly the more in need of help), they will only have 1 day, or 2, to prepare their draft sheet. Whereas, established teams will have ONE FULL SEASON to scout and rank draftees. -- 70 S 15 d.
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For example - there are 2 teams in WL1 with 8 players (both will end up in last 16), few with 9, but number of teams with 11-12 players. And you will bring 64 players more. -- 70 S 15 d.
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"1. Increase good players’ amount in the market. As drafted players will not get scouted players’ bonus, more of them will end up in the market."
good players with random skills :)? market have a lot of good players now, but nobody want them.
-- 70 S 15 d.
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+4
:'( I hope you will be a workaholic in your next job and you won't have a time to create this update. Good luck!!!

There is so much a high RT players who didn't deserve their minimum salary (300RT, but some 10,9 skills, and he plays like 250RT player).

And it is so hard to reach 1rd WL, because there are space only for 32 best managers. Look at Ukrinai, Evinelis came here, he can survive. Who didn't deserve to play in 1rd WL of these managers?
-- 70 S 15 d.
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TheCoach:
Adding jumps sounds quite difficult, I don`t think that we can go this way.

In long-term plans I would like to have match engine, that can work good with different type of players....
Right now that does not work, so there are few options:
1. reduce randomness in assigning skills. We can decide what skills are necessary for what position (or player type).
2. reduce amount of "ready now" players in the draft
3. actually this is one of the reason why I added option - do not draw anything and save 50% draw points for the next season. This is to avoid situation when there is no one that fits your needs

Frankebasta:
Users can participate in draft without spending time at all. In this case they will get te best player by "max RT ceiling".
And if they have time on these 1-2 days, they can do some changes in the draft order - according to the team`s needs.
Usually if team gets the "ticket" to the upper league (especially 1-3 divisions) it often tries to improve roster quickly. There will be one more way to do this. So in most cases this will be quick help for teams.
-- 70 S 15 d.
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+2
I agree with Coach's idea. Even if it is difficult, it would be a very useful improvement. I wonder who would like to receive a player who has high RT but poor skills. With 0 further development for 'ready to play' player, you would fully rely on random skills generator to not be too harsh haha. And the system as it works now, it is absurd, just scouted a 20yo big man with close range player's potentials and all skills are at 5s, which is a waste of RT and skill points. -- 70 S 16 d.
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Premium nepirksiu, kol nebus daroromi normalūs update, siūlyčiau prisijungti prie manęs visiems. :D -- 70 S 16 d.
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+1
I see that the biggest concern in the community is players' quality (skills).
With your help we will deal with this issue. In the worst-case we can just reduce "ready now" players' amount in the Drafts.

Drafts' investment area has been created:
https://www.basketpulse.com/en/PremiumFeatures-investavimoSritis-8.htm
I don`t expect such a big "investment" from users soon. So, probably this update will not be included so soon.


In the mean time we are working on:
1. fixing small bugs of the game
2. removing forum from the game
3. implementing new design for player/team pages.
-- 70 S 21 d.
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+1
Darius, please, explaine:
Big amount of drafts’ points will be given for new league’s teams (that came from lower division). These points will be given the first time when team reaches this division during the last 5 seasons. Therefore “tanking” will not make sense ;)
So if I will promote this season, next season, will drop back to 3wl, is mean, tanking? Sorry for my english.
-- 70 S 21 d.
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+3
Basically this means every team will get at a player that is at least League Avg. RT *0.9? Every year? What about positon and height? If it is a set amount of each type then the teams getting drafts last will get screwed with midgets? If this is the case then it doesn't really seem too fair as planned. Also, where will the 3 teams from higher leagues be in order, 30-32? -- 70 S 41 d.
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+0
In general I still see a lack of information to make a decision if it's good or bad update, there are still too many questions without answers. But at least it moves forward from how it was offered previous time. Now I'll just try to comment what's written in this topic.

Citate No. 1:
"5. Users will be able to scout drafts’ players to get more information.
2. Users who invest 200k will get permanent 50% discount for scouting players’ skills/potentials in Drafts."
In case that you orient this draft system that new teams would be able to survive in WL1, I think it should be very carefuly thought about this scouting system where you must pay to get something, as it will impact even more chances to jump into WL1 for people who doesn't invest much money into the game.
Also I see a "black hole" of info about impact of draft point for clubs who buys the ticket to higher league. I never was a "bad guy" who sais that this purchase of a spot in higher leagues is not fair, but I am a big beleaver that team who buys a ticket to higher league shouldn't get any draft points at first season drafts. I mean that team who buys this ticket must be ready to survive there or be relegated again.

Citate No. 2:
"2. Players’ strength in drafts will be based on international league’s division. The better division - the better players.
For each league the max RT ceiling of the TOP draft will be calculated by formula:
(average League’s RT) * 1,3"
From a player position it's very hard to evaluate if this coeficient is big or small, also looking to fact that there is no information how player skills will be distributed. I have a big doubt if these players will be really usefull.
If we look after 10-15 seazons playing with draft systems - maybe it could be usefull, but if we look at the fist few seasons I think a lot of teams will be hurt badly. And as someone already said - does these teams deserv it? as the top stopts in WL1 are only 32 - for best of the best ones :)
Also here I have one more question - what will happen with players who will not be signed? will they be deleted or will they go to free agent market?
One more question - don't you think that number of scouted players will decrease drastically after this update? And onle several of players offered in the drafts will be selected? How are yuo planning to avoid that? Or do you think such situation would be accptable?

No citate No. 3, just opinio :)
I really think that Coach idea to equate RT value into jump points would be the only way this system could work properly.

Citate No. 4:
"3. actually this is one of the reason why I added option - do not draw anything and save 50% draw points for the next season. This is to avoid situation when there is no one that fits your needs"
What will be a system of saving points?
Example. In season 1. I save 10 draft points (50% of 20 points), the next season I get also 10 points (50% of 20 points). Will I have 20 (10+10) points or just 15 (10+10x50%) points of draft points after 2 seasons?
In this case I am doubt if it will not become even harder to fill the team at good salary level, because quantity of good players should decrease in the market. And I guess lots of clubs won't trust draft system too much (except those who invests money in draft scouting).

Citate No. 5:
"I see that the biggest concern in the community is players' quality (skills).
With your help we will deal with this issue. In the worst-case we can just reduce "ready now" players' amount in the Drafts."
Doesn't it deny the main goal of the drafts?
-- 70 S 41 d.
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+0
Thanks for opinions and questions.

However, Drafts' investment area is not popular. So this is not the "biggest issue" of the game right now.
I try to spend less time talking and more time working on the game. Especially now, as I have a lot less time due to my other job.

I will address these questions some other time (when Drafts topic is more important again).
-- 70 S 41 d.
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