記者會
Great teamwork from Hong Kong community!
Kudos to fungtys, tonyhoho, Ko01184 and R1RMYJJ
If any Hong Kong team wants to contribute in this season, please contact me or join our Discord! -- 101 賽季 1 天
Kudos to fungtys, tonyhoho, Ko01184 and R1RMYJJ
If any Hong Kong team wants to contribute in this season, please contact me or join our Discord! -- 101 賽季 1 天
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+5
Changes in match engine: adjust coaches’ influence so that it depends on the actual difference between coaches’ skills, not only on the fact that one is better at some skill. Coaches’ influence in matches is quite big, therefore we plan to include changes gradually in the upcoming 5 seasons. -> have you already started doing this, or are you just planning for the next 5 seasons? When we should feel those adjustments?
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101 賽季
1 天
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+0
I believe many users know the situation, but I will try to explain again.
I am really struggling with the Mach engine update in recent seasons. This is an area I cannot simply hand over to our freelance developer. It also can't be updated in a quick hour after work; even small updates require time to ensure there are no unwanted negative effects.
If I can't find a few full days to work on it during the season, unfortunately, all related updates are postponed to the next season. Finding these full, uninterrupted days is difficult since I have three small kids, another full-time job, and many smaller issues to manage on BasketPulse.
In any case, there are no secret updates here. You can always find all updates regarding the ME in our changelog: https://www.basketpulse.com/en/Pagalba-sarasas.htm#hlpanc_632c567404b00 -- 101 賽季 1 天
I am really struggling with the Mach engine update in recent seasons. This is an area I cannot simply hand over to our freelance developer. It also can't be updated in a quick hour after work; even small updates require time to ensure there are no unwanted negative effects.
If I can't find a few full days to work on it during the season, unfortunately, all related updates are postponed to the next season. Finding these full, uninterrupted days is difficult since I have three small kids, another full-time job, and many smaller issues to manage on BasketPulse.
In any case, there are no secret updates here. You can always find all updates regarding the ME in our changelog: https://www.basketpulse.com/en/Pagalba-sarasas.htm#hlpanc_632c567404b00 -- 101 賽季 1 天
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+7
Hi, one question, are you going to fix National league incomes? In Spain is much better to stay in National League 2 that move to 1st división. Or we have more incomes in matches or prizes for the 12 teams at the end, we had matches 40-30 in the last match trying to avaoid move to 1st división, and this was happening many season ago
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101 賽季
1 天
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+8
We don’t have such plans, at least for the current season. If the community believes this should be our top priority, I suggest highlighting it in the feedback we request from federations each season.
From my perspective, the entire national tournament system needs to be thoroughly reviewed. I don't think giving money to the last-place teams would solve the problem.
The prize money would still be lower than the top prizes in the lower division, and we’d continue to face the same issues. We need bigger changes to improve this area, and I don't believe now is the right time to invest our efforts here. -- 101 賽季 1 天
From my perspective, the entire national tournament system needs to be thoroughly reviewed. I don't think giving money to the last-place teams would solve the problem.
The prize money would still be lower than the top prizes in the lower division, and we’d continue to face the same issues. We need bigger changes to improve this area, and I don't believe now is the right time to invest our efforts here. -- 101 賽季 1 天
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+2
We had a great increase in the user-base in Brazil because we managed to bring a few users from another online game and they became active in our whatsapp group. I think we growth more than 100% in one season (5 user to 11)
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101 賽季
1 天
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+10
Ei lietuviai, kaip mums pasiekti tą apie 40% užaugintą naujų vartotojų kiekį? Pas mumis kai apie 400 vartotojų, tai reikia 160 naujų.. Diskriminacija prieš mumis, nes mes tokių skaičių nepasieksim dėl savo dydžio. Svarbu administracijai linksma, jog taisyklių nesilaiko ir bonusus gauna.
Sistema kaip ir variklis. Veikia kaip nori, bet kad blogai tai nesvarbu. -- 101 賽季 1 天
Sistema kaip ir variklis. Veikia kaip nori, bet kad blogai tai nesvarbu. -- 101 賽季 1 天
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+12
So, we have a National League system where people do not won to Win in Second División.
37-21 was the result in the last match to promote. 37-21
All the players in never shoot. If you think this dont need to be solve... -- 101 賽季 1 天
37-21 was the result in the last match to promote. 37-21
All the players in never shoot. If you think this dont need to be solve... -- 101 賽季 1 天
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+2
We've had this problem for 50 seasons now. And we just wait, wait and wait. My suggestion would be to simply remove all NL prize money so no one gets anything until a solution is found. Because what is happening now is total pornography.
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101 賽季
1 天
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+2
Reik didint galimybes klubams užsidirbti papildomų pinigų. Lengviausias būdas - žaidėjų pardavimas. Bet žinom dariaus norą daryti kitaip nei visi. Vadinasi reiktų svarstyti alternatyvas. Pavyzdžiui fanų klubas sumokėtų už abonementus sezono pradžioje. Arba keisti dabartinę bilietų pardavimo sistemą, suteikti galimybę klubams nusistatyti norimas bilietų kainas. Arba bandyti įvesti kokius nors atributikos pardavimo savaitinius bonusus, kurie būtų surišti su klubo įvaizdžiu bei fanų pasitenkinimu dėl laimėtų/pralaimėtų rungtynių.
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101 賽季
1 天
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+3
could we have playing position matched to actual height for drafted players asap, please?
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101 賽季
1 天
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+2
https://www.basketpulse.com/tw/Premium/investment-description/10
Are we going to do the step 2 update?
dribbling is still useless
offensive and defensive strategy is still few and pitiful
hey... if these are not that important, then what actually is on the list? -- 101 賽季 2 天
Are we going to do the step 2 update?
dribbling is still useless
offensive and defensive strategy is still few and pitiful
hey... if these are not that important, then what actually is on the list? -- 101 賽季 2 天
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+3
a-darius
We understand this is a hobby project and that you have a life to live besides Basket Pulse. What we don't understand is, why there are plans for adding individual skills when there are more pressing issues to take care of. Some of which the community has been asking for several seasons:
- making dribbling important for PG/SG/SF
- extinction of the traditional PG - everyone just seem so be playing SGs on PG position
- template teams that only shoot threes an 2C
- salaries of players in their primes are too high, the marketplace is full of great players aged 28-32 that nobody signs
These are just some of the issues, I'm sure each manager has something to add. I hope you can find time to fix some ot those and not spend time adding new features in the meantime. -- 101 賽季 2 天
We understand this is a hobby project and that you have a life to live besides Basket Pulse. What we don't understand is, why there are plans for adding individual skills when there are more pressing issues to take care of. Some of which the community has been asking for several seasons:
- making dribbling important for PG/SG/SF
- extinction of the traditional PG - everyone just seem so be playing SGs on PG position
- template teams that only shoot threes an 2C
- salaries of players in their primes are too high, the marketplace is full of great players aged 28-32 that nobody signs
These are just some of the issues, I'm sure each manager has something to add. I hope you can find time to fix some ot those and not spend time adding new features in the meantime. -- 101 賽季 2 天
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+14
Is dribbling useless or is just nobody training it? There are no official big changes to the engine but there seem to be many chances of the best build in last seasons. I think we need more tests to see how dribbling works I can say that it helps if you have a leader player with dribbling.
Traditional PG works fine it is just a meta thing that you want to see stats and numbers on a player the thing is that traditional pg sucks at ranking but usually gets good +/- and they are seen as a risk because if they can't shoot then opponents can double defence.
I was doing some testing building team with mainly 2m shooters in youth my last season and it did underperform based on rt but I can see that there are positions, tactics and skill combinations where 2m works better than 2c or 3p. So 2c and 3p teams are just manager things, not the admin's fault.
All issues that are mentioned above aren't easy to fix and could change the balance of the game and create multiple new issues, meanwhile, new features are separated from important parts of the game. -- 101 賽季 2 天
Traditional PG works fine it is just a meta thing that you want to see stats and numbers on a player the thing is that traditional pg sucks at ranking but usually gets good +/- and they are seen as a risk because if they can't shoot then opponents can double defence.
I was doing some testing building team with mainly 2m shooters in youth my last season and it did underperform based on rt but I can see that there are positions, tactics and skill combinations where 2m works better than 2c or 3p. So 2c and 3p teams are just manager things, not the admin's fault.
All issues that are mentioned above aren't easy to fix and could change the balance of the game and create multiple new issues, meanwhile, new features are separated from important parts of the game. -- 101 賽季 2 天
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+6
Dribbling is useless. I have a few players with 12/13 and the effect just isn't there. Not in the sense of fewer TOs or better shot positions. I was training it as a differential advantage. Also in my experience, comparing players with identical supporting skills and the same skill in 2M or 3P perform different in the sense that the player skill ratio for midrangers is lower than for 3-point shooters. Tis is not tested, just my observation.
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101 賽季
2 天
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+0
in my observation dribbling helps with fast breaks and yes it doesn't give you a better shot position but it gives you a better shot % and also generates more fouls. I agree that shooting 2m is harder than 2m but it kinda balances the game because there is nothing scarier a player that can shoot from 2c or 3p and have decent 2m, there is literally no way to stop him because even if you focus all defence on him he will kill you from line. I also got the feeling that it is easier to shoot 2m on a comparable % to 3p from pg and pf , based on that I have a theory that tgh is more important with 2m which is why 2m shooters suck. There is no question that 2m works differently from 3p i 2c but the advantage with free throws is huge.
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101 賽季
2 天
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+1
Driblingas veikia? Lol. Seniau jis tikrai veikė kai prastas driblingas susidūręs su gera gynyba priversdavo daryti po 8 ar 10 klaidų. Dabar jis nemaišo. Bet jei turi gynėją su minusais ant puolimo, bet pliusais taiklumo, turi būti visiškai prastas treneris jei treniruotum puolimą daugiau nei kokie 9. Tiesiog šis įgūdis dabar reiškia beveik nieką. Turbūt vienas paskutinių į kurį reikia investuoti. O jei kas tai daro, tai dažniausiai tik dėl menkos tikimybės, kad šią varikliuko klaidą kažkada ištaisys. O užtektų tik bent truputi geriau veikiančios gynybos... Juk būtent šis pakeitimas panaikino driblingo su perdavimais naudą.
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101 賽季
2 天
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+1
It was tweaked because the amount of steals was unrealistic, but you're right, dribbling became redundand because of this change.
On the other hand nobody seems to mind another unrealistic feature - one of the most common basketball moves never works. I'm talking about the famous "Pick and roll didn't succeed" line :D -- 101 賽季 2 天
On the other hand nobody seems to mind another unrealistic feature - one of the most common basketball moves never works. I'm talking about the famous "Pick and roll didn't succeed" line :D -- 101 賽季 2 天
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+0
Bet toks nerealus veikimas darė reikalingus visus įgūdžius. Dabar paklauskime, kas naudingiau, žaidėjui nuo 7 iki 9 pakelti driblingą, gynybos IQ ar tiesiog kažkurį iš metimų? realiame krepšinyje jau net C pradeda varytis kamuolį kaip gynėjai, o itin mobilūs gynėjai tiesiog būtinybė laiminčiai komandai. Tuo tarpu šitame žaidime verta investuoti tik į atletiškumą, atkovotus kamuolius ir vieną iš trijų metimų. Viskas. Realistiškumo 0. Senas varikliukas turėjo bėdų, bet buvo daugiau nei vienas kelias treniruoti bei laimėti.
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101 賽季
2 天
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+2
Some things are not realistic, for example that it is good if a thrower can only do one throw well. In reality, such a thrower would be much easier to defend than a player who can throw well from different distances.
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101 賽季
2 天
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+1
??? jus rimtai snekat apie kazkokius "realistiskus" veiksmus???? :D :D :D ar nesupratai iki siol? neina niekam nieko pasamdyt uz realia kaina,vidutiniu lygu komandos eina i minusa kad tik islikti savoj lygoj. kainos uz vidutiniu gabumu zaideja uzkeltos iki9 nezinia kokiu aukstumu. o pagrindine problema pasirodo---- kaip susikta igudi treniruoti????? super . ziurim kas toliau kokiu "realiu pasiulymu" ivairuos ;)
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101 賽季
2 天
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+2
Grafai, tavo pasakyta problema yra ta pati. Tiesiog Darius nesiklauso ko nori žaidėjai. Jis kažkada kažkokią problemą nusprendė spręsti keldamas žaidėjo pageidaujamą algą. Kainos pakilo. Žmonės supyko. Jis nusprendė ją taisyti įvesdamas išankstinius pratęsimus, šalies bonusus, jaunimo komandas ir t.t. Taip atėjome iki dabartinio negalėjimo įpirkti net savų žaidėjų.
Kažkada taip pat gimė potencialų sistema, kurios pagrindas buvo pagreitinti žaidėjų augimą. Tiesiog nebuvo įsiklausyta į pranešimus apie itin didelę neigiamą įtaką treniruotėms. Vieni įgūdžiai kilo labai greitai, o kiti nekilo iš vis. Tas buvo nuspręsta taisyti įgūdžių šuoliais... Taip atėjome iki žaidėjų ištobulintų tik su keliais įgūdžiais, kuri galiausiai išbalansavo rungtynių varikliuką. Norint subalansuoti pernelyg gerus įgūdžius buvo nuspręsta, kad reikia sumažinti jų reikšmes Kur nuėjo treniruotės? Teisingai, link dar didesnio susitelkimo tik į kelis pagrindinius įgūdžius. -- 101 賽季 2 天
Kažkada taip pat gimė potencialų sistema, kurios pagrindas buvo pagreitinti žaidėjų augimą. Tiesiog nebuvo įsiklausyta į pranešimus apie itin didelę neigiamą įtaką treniruotėms. Vieni įgūdžiai kilo labai greitai, o kiti nekilo iš vis. Tas buvo nuspręsta taisyti įgūdžių šuoliais... Taip atėjome iki žaidėjų ištobulintų tik su keliais įgūdžiais, kuri galiausiai išbalansavo rungtynių varikliuką. Norint subalansuoti pernelyg gerus įgūdžius buvo nuspręsta, kad reikia sumažinti jų reikšmes Kur nuėjo treniruotės? Teisingai, link dar didesnio susitelkimo tik į kelis pagrindinius įgūdžius. -- 101 賽季 2 天
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+1
a-darius
Is it possible to make best 5 of the day and all star game using players in the position they usually play?
If a player has PF position prefered but he always plays as SF he should play all star un SF position and the same with best 5 of the day.
An small change that will be better and I am sure It won't be difficult to make.
Thanks -- 101 賽季 2 天
Is it possible to make best 5 of the day and all star game using players in the position they usually play?
If a player has PF position prefered but he always plays as SF he should play all star un SF position and the same with best 5 of the day.
An small change that will be better and I am sure It won't be difficult to make.
Thanks -- 101 賽季 2 天
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+3
Sometimes it feels that some of you play this game for the first season ever.
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101 賽季
3 天
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+5
Lots of issues with skills and salaries still. I have had very good offense PG's that in the old system would have > 10 assists per game that in the current system get 3 to 4 per game. Some things are truly terrible.
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101 賽季
3 天
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+2
Hello Darius,
I understand all your situation. Difficult to find time, money and better way to involve your game.
For me the TOP PRIORITY is to DO INTERESTING the National League. Maybe in some country like LIthuania or China, you don't have this problem. In france, like in Spain or similar country, we have around 20/25 active managers. Maybe 8/10 very active and others are active. Not active to play in WL2/WL3 league but active to play Basketpulse and play in WL4 and sometimes a go and return in WL3 (my specialty, with a bankrupt).
When you are in WL4, in France, you can't play something in NL1. You know your place will be in the 4 last positions. Also, we play to be the best in NL2 but nobody want to go in NL1. I prefere earn 50k€ in NL2 and stay in NL2 than go in NL1 with 70k€ in cash and next season go back in NL2.
In this 2 situations, NL2 is not interesting. Heaven if I don't play, I win the NL2 league. The next season, I will not play because my team will be too low to play someting against WL3/2 teams.
Also for me, it's the TOP OF THE TOP PRIORITY !!!
DO TEE SHIRT AND OFFER TEE SHIRTS TO MANAGERS IS NOT A PRIORITY. I don't care about this tee shirts.
I like BasketPulse but at this time, I think I'm near to end of my story with BP than the beggining if the game stay on this way. -- 101 賽季 3 天
I understand all your situation. Difficult to find time, money and better way to involve your game.
For me the TOP PRIORITY is to DO INTERESTING the National League. Maybe in some country like LIthuania or China, you don't have this problem. In france, like in Spain or similar country, we have around 20/25 active managers. Maybe 8/10 very active and others are active. Not active to play in WL2/WL3 league but active to play Basketpulse and play in WL4 and sometimes a go and return in WL3 (my specialty, with a bankrupt).
When you are in WL4, in France, you can't play something in NL1. You know your place will be in the 4 last positions. Also, we play to be the best in NL2 but nobody want to go in NL1. I prefere earn 50k€ in NL2 and stay in NL2 than go in NL1 with 70k€ in cash and next season go back in NL2.
In this 2 situations, NL2 is not interesting. Heaven if I don't play, I win the NL2 league. The next season, I will not play because my team will be too low to play someting against WL3/2 teams.
Also for me, it's the TOP OF THE TOP PRIORITY !!!
DO TEE SHIRT AND OFFER TEE SHIRTS TO MANAGERS IS NOT A PRIORITY. I don't care about this tee shirts.
I like BasketPulse but at this time, I think I'm near to end of my story with BP than the beggining if the game stay on this way. -- 101 賽季 3 天
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+5
You all have very different opinions and wishes. No matter which direction we go, part of the community will still be upset. Sometimes it even feels like the right choice would be to do nothing at all.
You're mentioning the T-shirt awards as a problem. Really? We've been online for many years, and we can’t buy and send some T-shirts for the winners? This wasn’t an issue when we did it for the Board of Fame members some time ago.
This isn’t something we need to spend months on—it's just a small award for our champions. Last season, there was much more interest in national leagues and tournaments. If we had more money, I’d even consider doing this every season.
The match engine, national teams, finances, and cheating have been discussed and updated multiple times. There’s no easy solution that will make the whole community happy. We plan to keep improving these areas, but there’s no silver bullet that will satisfy everyone.
Another problem is that changes in these areas require more resources than creating something new.
In most cases, we can't outsource these tasks to freelancer. So, we simply don't have the possibility to focus on these updates right now because there is no one fully available for the job.
Recently, many of our updates have been focused on refactoring old pages and updating related functionality. Each season, there are fewer and fewer old pages, and the most difficult areas are coming soon (training, tactics, finances, market, and match translation). This has been a top priority for quite a while, and a big part of this job is outsourced to our freelance developer.
It’s great that you share your opinions with us, but the most productive way to do this is through surveys, which we review each season. We decide what to implement based on your feedback, our goals, and our resources. -- 101 賽季 3 天
You're mentioning the T-shirt awards as a problem. Really? We've been online for many years, and we can’t buy and send some T-shirts for the winners? This wasn’t an issue when we did it for the Board of Fame members some time ago.
This isn’t something we need to spend months on—it's just a small award for our champions. Last season, there was much more interest in national leagues and tournaments. If we had more money, I’d even consider doing this every season.
The match engine, national teams, finances, and cheating have been discussed and updated multiple times. There’s no easy solution that will make the whole community happy. We plan to keep improving these areas, but there’s no silver bullet that will satisfy everyone.
Another problem is that changes in these areas require more resources than creating something new.
In most cases, we can't outsource these tasks to freelancer. So, we simply don't have the possibility to focus on these updates right now because there is no one fully available for the job.
Recently, many of our updates have been focused on refactoring old pages and updating related functionality. Each season, there are fewer and fewer old pages, and the most difficult areas are coming soon (training, tactics, finances, market, and match translation). This has been a top priority for quite a while, and a big part of this job is outsourced to our freelance developer.
It’s great that you share your opinions with us, but the most productive way to do this is through surveys, which we review each season. We decide what to implement based on your feedback, our goals, and our resources. -- 101 賽季 3 天
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+2
We understand that Darius, but almost everyone is telling the same: finances and salaries IS a Big problem, even when you couldnt resign your own players, we spend money in scouts if you couldnt keep them in their prime.
Other IS National Leagues, except 6-8 teams (WL1 or WL2) nobody wants to COMPITE to go to NL1. Why, If your going to lose matches and money. I think its not difficult to solve, more attending to matches and at least your not losing money -- 101 賽季 3 天
Other IS National Leagues, except 6-8 teams (WL1 or WL2) nobody wants to COMPITE to go to NL1. Why, If your going to lose matches and money. I think its not difficult to solve, more attending to matches and at least your not losing money -- 101 賽季 3 天
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+2
First of all, some people say that "everyone is saying cheating is a big problem." Others tell me that "everyone is saying the ME is a big problem." Unfortunately, it seems like we have a lot of "big problems." :)
And you're a bit wrong about "easy solutions." Changes in finances are always tricky. We've updated national league finances multiple times based on community suggestions, and each time, another problem arose. -- 101 賽季 3 天
And you're a bit wrong about "easy solutions." Changes in finances are always tricky. We've updated national league finances multiple times based on community suggestions, and each time, another problem arose. -- 101 賽季 3 天
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+1
I've been president for about a year... Most of the answers about all feedback I made were : this is interesting, but not a priority.
I understand perfectly that you should select what to do because of impossibility for you to work on the game at 100%. But.... This is a real problem. Why the hell in NL1 you can earn 0€ when someone in NL2 can earn even around 30k for his result ?? We are nbot asking a lot, just having a better repartition about this money pool prize. 0€ is a hudge problem. If you are in this position, that means you already have a money hole because of missing matches. That's enough money lost, and you add that 0€ reward fopr placement ? That's ILLOGIC and EASY to fix.
How create a new feature really hard to put into the game like the "player badges" could be more important that fix some problems we are asking for since years ??? I can't understand. You know I always been on your side (even the rise of premium that was an obligation, but I still think it's too high).
But come on... -- 101 賽季 3 天
I understand perfectly that you should select what to do because of impossibility for you to work on the game at 100%. But.... This is a real problem. Why the hell in NL1 you can earn 0€ when someone in NL2 can earn even around 30k for his result ?? We are nbot asking a lot, just having a better repartition about this money pool prize. 0€ is a hudge problem. If you are in this position, that means you already have a money hole because of missing matches. That's enough money lost, and you add that 0€ reward fopr placement ? That's ILLOGIC and EASY to fix.
How create a new feature really hard to put into the game like the "player badges" could be more important that fix some problems we are asking for since years ??? I can't understand. You know I always been on your side (even the rise of premium that was an obligation, but I still think it's too high).
But come on... -- 101 賽季 3 天
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+3
My suggestion would be to simply remove all NL prize money so no one gets anything.
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101 賽季
3 天
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+1
klinx:
I think that fully fixing national leagues is a more complex and time-consuming update than the initial badges system. Just giving more money would create more problems than it would solve. Also, I want to point out that we haven't included badges in the current season's plans as well.
darys:
Removing prices would indeed be a quick solution. However, I don't believe that the community would support it... -- 101 賽季 3 天
I think that fully fixing national leagues is a more complex and time-consuming update than the initial badges system. Just giving more money would create more problems than it would solve. Also, I want to point out that we haven't included badges in the current season's plans as well.
darys:
Removing prices would indeed be a quick solution. However, I don't believe that the community would support it... -- 101 賽季 3 天
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+1
What about providing some kind of training bonus on national league match days?
For example team gets +15% training bonus in NL1 on match days. That would make a reason for some teams to benefit from being in higher nl. Not only cash. -- 101 賽季 3 天
For example team gets +15% training bonus in NL1 on match days. That would make a reason for some teams to benefit from being in higher nl. Not only cash. -- 101 賽季 3 天
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+0
Just take all nl money prize pool and divide to equal sizes, which team could get for every win in nl
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101 賽季
3 天
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+0
Money in NT is also problem. if you do like you suggest superdzonis it is gives even more reason to be good team in lower division than bad in upper.
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101 賽季
3 天
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+0
One of the biggest issues to solve with national leagues is that we have a very different situation in different countries.
In some countries, we have multiple divisions, while in others, we have only a few active players.
I cannot find the previous discussion about this topic :( I spent a lot of time discussing some ideas with the community and suggested my own.
Eventually, we did not find common ground, and we moved on to other updates.
So, I am quite sure that we will not find a quick and good solution. It is either a huge update or another temporary solution that might create more negative outcomes than positive ones -- 101 賽季 3 天
In some countries, we have multiple divisions, while in others, we have only a few active players.
I cannot find the previous discussion about this topic :( I spent a lot of time discussing some ideas with the community and suggested my own.
Eventually, we did not find common ground, and we moved on to other updates.
So, I am quite sure that we will not find a quick and good solution. It is either a huge update or another temporary solution that might create more negative outcomes than positive ones -- 101 賽季 3 天
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+0
In this scenario 9-12 places atleast will get some money unlike now
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101 賽季
3 天
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+0
Many good ideas have been proposed to address issues, but we need a more in-depth discussion together. It's possible to remove income from national leagues, implement dynamic prize pools based on league activity, and so on. However, it's not enough to refine the idea with just a few comments. And without a clear idea that has the support of most players, I doubt darius would take any action.
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101 賽季
3 天
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+0
I will very happy if fixed income for each national league , my NL 1 prize only about other country NL3/4 prize money .
If want to compete with other country which have similar RT in World League , i will struggle with financial problem .
There is ceiling to improve my team. -- 101 賽季 4 天
If want to compete with other country which have similar RT in World League , i will struggle with financial problem .
There is ceiling to improve my team. -- 101 賽季 4 天
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+0
a-darius
I have a suggestion regarding the National Leagues issue:
Make the prize money for teams in the same division. For example, 80,000 for the first tier, 60,000 for the second tier, and so on. Promoted teams can directly receive the prize money of the higher division, while relegated teams would receive the prize money of the lower division. This way, it would eliminate the situation where teams purposely throw games to avoid winning. Additionally, special rewards or badges can be given to the top three teams in the top division.
As for the issue with smaller nations’ leagues, I believe it’s okay to give them a bit more resources. Their competitiveness is inherently weaker, and if they have more resources to strengthen their national teams, it would benefit the entire game.
This suggestion only involves changes to the prize money, without requiring any major updates, and it could resolve the long-standing issue of teams not wanting to win in the National Leagues. -- 101 賽季 4 天
I have a suggestion regarding the National Leagues issue:
Make the prize money for teams in the same division. For example, 80,000 for the first tier, 60,000 for the second tier, and so on. Promoted teams can directly receive the prize money of the higher division, while relegated teams would receive the prize money of the lower division. This way, it would eliminate the situation where teams purposely throw games to avoid winning. Additionally, special rewards or badges can be given to the top three teams in the top division.
As for the issue with smaller nations’ leagues, I believe it’s okay to give them a bit more resources. Their competitiveness is inherently weaker, and if they have more resources to strengthen their national teams, it would benefit the entire game.
This suggestion only involves changes to the prize money, without requiring any major updates, and it could resolve the long-standing issue of teams not wanting to win in the National Leagues. -- 101 賽季 4 天
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+3
Šiaip kas pridėtų noro kilti į aukštesnį divizioną nacionalinėj lygoj, jei padidėų lankomumas nepriklausomai nuo kelintam tarptautiniam divizione esi
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101 賽季
4 天
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+1
https://www.basketpulse.com/fr/Team/1/description
You told :
You're mentioning the T-shirt awards as a problem. Really? We've been online for many years, and we can’t buy and send some T-shirts for the winners? This wasn’t an issue when we did it for the Board of Fame members some time ago.
This isn’t something we need to spend months on—it's just a small award for our champions. Last season, there was much more interest in national leagues and tournaments. If we had more money, I’d even consider doing this every season.
My answer :
It's an other problem for me. When I saw the new price of the premium pack ... I began to cry and I'm always crying. Also We told me, the game cost a lot of money. I can understand. But if the game is expensive, why offer gift to players ? Just I think it's not logical. It's just my opinion.
It will be good idea if we didn't listen that you need to increase the premium pack. Just my opinion
But, the first IMPROVEMENT have to change NL. -- 101 賽季 4 天
You told :
You're mentioning the T-shirt awards as a problem. Really? We've been online for many years, and we can’t buy and send some T-shirts for the winners? This wasn’t an issue when we did it for the Board of Fame members some time ago.
This isn’t something we need to spend months on—it's just a small award for our champions. Last season, there was much more interest in national leagues and tournaments. If we had more money, I’d even consider doing this every season.
My answer :
It's an other problem for me. When I saw the new price of the premium pack ... I began to cry and I'm always crying. Also We told me, the game cost a lot of money. I can understand. But if the game is expensive, why offer gift to players ? Just I think it's not logical. It's just my opinion.
It will be good idea if we didn't listen that you need to increase the premium pack. Just my opinion
But, the first IMPROVEMENT have to change NL. -- 101 賽季 4 天
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+1
dariau, nuo pat pirmo sezono buvo daug įvairių siūlymų, diskusijų (ar ne todėl panaikintas forumas, nes atsibodo rakinti pasiūlymų temas?). Bėda tame, kad visados buvo daromi tik tavo norimi variantai. Jie taip pat turi didelių trūkumų. Tik tu visada ignoruoji žmonių pasiūlymus.
Pavyzdžiui nesena diskusija dėl trenerių amžiaus. Apart tavęs kas nors palaikė tokią idėją? Ne, tu nuleidai į tualetą daugiau kaip 50 komentarų iš aktyvių klubų. Tas pats nutiko su draudimu skolintis žaidėjus, daugiau kaip 100 komentarų, bet tu girdėjai tik savo nuomonę, kad visi negalintys susimokėti realių pinigų yra sukčiai iš kurių reiktų atimti galimybę konkuruoti pasiskolinant žaidėją (populiaru, nes pasiskolinto žaidėjo alga mažesnė, kas - aktualu būtent žemesnių lygų komandoms norinčioms turėti konkurencingą sudėtį). -- 101 賽季 4 天
Pavyzdžiui nesena diskusija dėl trenerių amžiaus. Apart tavęs kas nors palaikė tokią idėją? Ne, tu nuleidai į tualetą daugiau kaip 50 komentarų iš aktyvių klubų. Tas pats nutiko su draudimu skolintis žaidėjus, daugiau kaip 100 komentarų, bet tu girdėjai tik savo nuomonę, kad visi negalintys susimokėti realių pinigų yra sukčiai iš kurių reiktų atimti galimybę konkuruoti pasiskolinant žaidėją (populiaru, nes pasiskolinto žaidėjo alga mažesnė, kas - aktualu būtent žemesnių lygų komandoms norinčioms turėti konkurencingą sudėtį). -- 101 賽季 4 天
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+6
SpeedyFlox:
Actually, this is a good example of how I think the community judges us too harshly. All restaurants in Lithuania have significantly increased their prices in recent years. I hate it. But if some of these restaurants bought new tables, I wouldn’t become judgmental about it. Yes, I’d probably prefer old tables and cheaper food, but that’s not how things work. And let’s be honest, even with the old tables, prices would still go up.
Last time we sent out T-shirts, at least one recipient shared it on social media, which brought in a few new users—something that's really hard for us to achieve. Typical advertising usually just burns money without success. Some people might be more inclined to stay in the game (even if it’s far from perfect). We also had more interesting tournaments last season. This isn’t just throwing money away; small rewards bring positive outcomes, and I really hope we can repeat this at some point in the future.
Would creating a new national league system be better for the game? I have no doubt—YES. But that’s like saying a new car is a better deal than a new cat. They’re completely different things in both price and purpose. -- 101 賽季 4 天
Actually, this is a good example of how I think the community judges us too harshly. All restaurants in Lithuania have significantly increased their prices in recent years. I hate it. But if some of these restaurants bought new tables, I wouldn’t become judgmental about it. Yes, I’d probably prefer old tables and cheaper food, but that’s not how things work. And let’s be honest, even with the old tables, prices would still go up.
Last time we sent out T-shirts, at least one recipient shared it on social media, which brought in a few new users—something that's really hard for us to achieve. Typical advertising usually just burns money without success. Some people might be more inclined to stay in the game (even if it’s far from perfect). We also had more interesting tournaments last season. This isn’t just throwing money away; small rewards bring positive outcomes, and I really hope we can repeat this at some point in the future.
Would creating a new national league system be better for the game? I have no doubt—YES. But that’s like saying a new car is a better deal than a new cat. They’re completely different things in both price and purpose. -- 101 賽季 4 天
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+2
Kisuke spaudos konfos ištrynimas yra kažkas wow :O nemėgstu lysti į kalbas apie administraciją, nes jau supratau, kad beprasmis dalykas ir neverta gaišti laiko, bet čia yra wow... Nuomonės turėti vis tik negalima
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101 賽季
4 天
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+4
Čia kaip debatuose: politikų neišpildyti pažadai.
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101 賽季
4 天
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+0
顯示隱藏回應: 53
Žodis žodin nepasakysiu, bet apie tai, kad pasiūlymus reiktų siūlyti tokius, kurie didintų kreditų perkamumą ir kurie leistų (aš bent supratau) atnaujinimus per savaitę padaryti (čia fakc ka sarkazmas). Ne esmė ką rašė, bet realiai gal kažkiek prieš administraciją paburnojo ir ištrinta konfa, kas labai jau primena kvapą iš Š. Korėjos toks ištrynimas.
P.S. ten tikrai diskretiška kalba, nebuvo nieko necenzūriško. Tiesiog administracijai nepatiko išsireiškimas ar galbūt „tonas“ (matyt pervargo nuo skundų) -- 101 賽季 4 天
P.S. ten tikrai diskretiška kalba, nebuvo nieko necenzūriško. Tiesiog administracijai nepatiko išsireiškimas ar galbūt „tonas“ (matyt pervargo nuo skundų) -- 101 賽季 4 天
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+3
主隊贏得比賽 (Bébéoies)
+0
#### 比賽回顧
在昨晚的比賽中,客隊在前三節表現出色,一度領先對手,展現出強大的進攻火力和穩定的防守。然而,最終卻在第四節被主隊逆轉,以88:91惜敗。
#### 比賽亮點
- **前三節優勢**:客隊在前三節中,憑藉著流暢的進攻和嚴密的防守,一度將比分差距拉大。球員之間的默契配合和快速的反擊讓主隊難以招架。
- **關鍵球員表現**:Y. Laporte在比賽中表現搶眼,多次突破得分並貢獻了數次助攻,成為球隊的得分主力。
#### 逆轉原因分析
- **第四節失誤增加**:在比賽的最後一節,客隊接連出現失誤,給予了主隊多次反擊的機會。這些失誤導致了比分的快速縮小,最終影響了比賽結果。
- **防守壓力加大**:主隊在第四節加強了防守強度,客隊在進攻端遇到了更多的阻力,關鍵時刻未能有效突破對方的防線。
- **心理壓力影響**:隨著主隊逐漸追平比分,客隊球員的心理壓力增大,導致在關鍵投籃時機上出現猶豫和失誤。
#### 未來展望
此次比賽的失利對客隊而言是一個重要的教訓。球隊需要在以下幾個方面進行改進:
- **穩定心態**:加強心理素質訓練,確保球員在關鍵時刻能夠保持冷靜和專注。
- **減少失誤**:提高傳球精準度和決策能力,減少不必要的失誤,特別是在比賽的關鍵時刻。
- **戰術調整**:針對主隊的防守策略進行更有效的應對,確保在被緊逼防守時仍能保持進攻效率。
#### 結論
儘管客隊在比賽中一度佔據優勢,但最終未能抵擋住主隊的反撲,導致了失利。這場比賽提醒客隊需要在技術和心理上進一步提升,以便在未來的比賽中取得更好的成績。球隊將總結經驗,力求在下一場比賽中捲土重來。 -- 101 賽季 4 天
在昨晚的比賽中,客隊在前三節表現出色,一度領先對手,展現出強大的進攻火力和穩定的防守。然而,最終卻在第四節被主隊逆轉,以88:91惜敗。
#### 比賽亮點
- **前三節優勢**:客隊在前三節中,憑藉著流暢的進攻和嚴密的防守,一度將比分差距拉大。球員之間的默契配合和快速的反擊讓主隊難以招架。
- **關鍵球員表現**:Y. Laporte在比賽中表現搶眼,多次突破得分並貢獻了數次助攻,成為球隊的得分主力。
#### 逆轉原因分析
- **第四節失誤增加**:在比賽的最後一節,客隊接連出現失誤,給予了主隊多次反擊的機會。這些失誤導致了比分的快速縮小,最終影響了比賽結果。
- **防守壓力加大**:主隊在第四節加強了防守強度,客隊在進攻端遇到了更多的阻力,關鍵時刻未能有效突破對方的防線。
- **心理壓力影響**:隨著主隊逐漸追平比分,客隊球員的心理壓力增大,導致在關鍵投籃時機上出現猶豫和失誤。
#### 未來展望
此次比賽的失利對客隊而言是一個重要的教訓。球隊需要在以下幾個方面進行改進:
- **穩定心態**:加強心理素質訓練,確保球員在關鍵時刻能夠保持冷靜和專注。
- **減少失誤**:提高傳球精準度和決策能力,減少不必要的失誤,特別是在比賽的關鍵時刻。
- **戰術調整**:針對主隊的防守策略進行更有效的應對,確保在被緊逼防守時仍能保持進攻效率。
#### 結論
儘管客隊在比賽中一度佔據優勢,但最終未能抵擋住主隊的反撲,導致了失利。這場比賽提醒客隊需要在技術和心理上進一步提升,以便在未來的比賽中取得更好的成績。球隊將總結經驗,力求在下一場比賽中捲土重來。 -- 101 賽季 4 天
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+0
Gal neberasyk tu litaniju, ar gauni 1k kredu is dainorelio?
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101 賽季
4 天
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+0
Sveiki, turiu klausimą administracijai ir žaidėjams, kurie skautina trenerius. Pavyko mano skautui su finansavimu rast treniravimo trenerį su 9 potencialu, 60 VK, 30 metų. Apsidžiaugiau ir pasirašiau sutartį, pasirodė, kad nori algos vienam sezonui ~3700€. Nueinu pažiūrėt jo įgūdžių, paeinu žemiau prie sutarties, o ten atlyginimas ne 3700, o 37.000 eurų. Nuėjau pažiūrėt ką kitiems kolegoms pavyko šiandien paskautint. Treneris su 10 potencialu, 70 VK ir 34 metų pasiprašė kontrakto už 7500€.
Prašau paaiškinkit kas čia įvyko! Kodėl užsiprašė tokios kosminės sumos? Manau, kad čia kažkokia klaida įsivėlė ir prašyčiau pataisyti. Toks bajeris nuvarys komandą į bankrotą :/
Prašau paaiškinkit kas čia įvyko! Kodėl užsiprašė tokios kosminės sumos? Manau, kad čia kažkokia klaida įsivėlė ir prašyčiau pataisyti. Toks bajeris nuvarys komandą į bankrotą :/
+1
Nes nelabai kam rūpi, kad rinka iškraipyta kvailais pasiūlymais tų, kas investuoja į žaidimą ir siūlydavo panašaus amžiaus treneriams 50k+ algas. Todėl ir turi dabar 37k algą.
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101 賽季
3 天
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+1
O bandant išankstiniu pratęsti, alga irgi tokia pat kosminę rodo?
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101 賽季
3 天
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+0
Geras, tai sugalvojau painvestuot į skautus ir pasidaryt jaunimo komandą, tai dabar teks sukt galvą kaip nebankrutuot dėl sistemos. Bet tai nepaaiškinai kaip 4 metais vyresnis treneris su didesniu vk ir potencialu pasirašo sutartį už 7500...
Išankstinis pratęsimas gal ir išgelbėtų? Kas turi su juo daugiau patirties? Įmano sumažint atlyginimą per ten ar ten tik daugiau užsiprašo visada? -- 101 賽季 3 天
Išankstinis pratęsimas gal ir išgelbėtų? Kas turi su juo daugiau patirties? Įmano sumažint atlyginimą per ten ar ten tik daugiau užsiprašo visada? -- 101 賽季 3 天
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+0
maža imtis :D algoritmas taip sudarytas. Bet pastarusoisu sez labai kilo algos ir taip
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101 賽季
3 天
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+0
+0
Kas labai keista, kad jaunimo komanda tokiam treneriui dengia tik 5000...
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101 賽季
3 天
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+0
顯示隱藏回應: 8
Po sezono vėl pabandyk prasitesti su išankstiniu, gal vėl pakris kaina
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101 賽季
4 天
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+0
+0
+0
+0
+0