聯盟該如何運用基金?

Hi 大家好:

我們對各個聯盟的財務狀況進行了一些調查,在此進行一些分享。

我們注意到聯盟的每週收入中大部份都沒有用在聯盟活動,而是根本沒有使用。我們鼓勵聯盟舉辦活動,吸引新經理或增加現有玩家的遊戲體驗。然而,絕大多數聯盟缺乏積極主動的做法。

舉例來說,有兩個聯盟 (象牙海岸和荷蘭) 除了每週固定的設定之外從來沒有進行過信用點轉帳,還有另兩個聯盟在95季(匈牙利)和94季(希臘)之後就沒有轉帳記錄。荷蘭聯盟甚至將每週收入全數轉入主席的個人帳戶中,這完全違背了我們希望鼓勵社群成員參與的理念。




查看完整圖表:這裡

因此我們決定從99季起開始以下措施:

1. 每週的固定財政收入(紅條) 設定為0;但維護良好的聯盟將獲得2,000信用點的活動獎勵

2. 每季季末聯盟主席必須向遊戲管理團隊提報可獲得獎勵的活動,最高獎勵將分配給對聯盟成長有貢獻的活動,例如在遊戲之外撰寫高品質的貼文和文章;獎勵高低將由遊戲管理團隊認定。

可獲得獎勵的活動如下,但不限於此:
  • 在線上發表有關BP的影片,例如darys的 影片
  • 在線上發表有關BP的文章, 例如台灣遊戲論壇的 文章 。
  • 每季季末發送給遊戲管理團隊的社群回饋資訊。
  • 我們將繼續舉辦每週活動
  • 獎勵運作良好的聯盟,例如:活躍的指導員、維護良好的姓名資料庫、翻譯的更新、社群活躍和友好度。對於不活躍的聯盟,獎勵將會降低或完全不支付。
  • 最新的翻譯 - 如果有尚未翻譯的語言,新語言翻譯獎勵 - 100.000信用點。

3. 在每個賽季第一週聯盟將因其表現獲得獎勵。如果聯盟有固定費用,例如獎勵活躍的指導員,則經由主席和比賽管理團隊的同意,獎勵仍可每週分配。

我們鼓勵社群成員,特別是主席,積極提出新的活動想法,相互合作為聯盟的發展做出貢獻。

最近的例子如DanTitan最近推出的《巨人雜誌》,說明一個人如何帶動其他人分享想法而使遊戲變得更有趣,並因此獲得遊戲信用點。其他例子包括ak904為第一屆台灣盃賽進行抽籤直播、台維斯盃錦標賽和klinx的報導以及台灣、波蘭和西班牙社群在BP之外發表的大量文章。

我們建議聯盟成員使用聊天軟體或Discord群組來討論新想法、共同努力改善遊戲體驗。


-- 98 賽季 38 天
How do the federations use the funding?
-- (翻譯) (翻譯 EN)
+8
顯示隱藏回應: 16
In Peru we are only 3 players, among whom we divide the tasks, which are not many. Only preside over the federation so that there is no headlessness, and direct the national teams. The 3 users agree not to charge credits to the federation for acting as teachers and moderators. We have made invitations to the game, without success and every time someone enters we offer our help, but they do not enter again. We do not do it so that the game wins more real money, we do it to strengthen the Peruvian teams and to increase interaction with colleagues and therefore fun. On some occasions I have expressed my discomfort with the economic and training disadvantage that small federations have and I also want to add the disadvantages for players who do not buy credits. I'm also going to add that it seems wrong to me that those who work for the game, whether spreading it, moderating it, translating it or whatever, should be paid real money for their work and not credits to obtain advantages in the game. For all these reasons I do not recommend the game anymore and I speak only for myself and not for my colleagues.
Even so, it bothers me that they say that we are not an active federation because we enter every day, we communicate with each other on WhatsApp, we direct the national teams and every time a new user enters, we have more desire to retain them than the owners of the game. .
I recommend once again that if you want more users, you take the path of equity without penalizing small communities, giving bonuses to large communities, reducing the advantages of those who pay, updating the manual, improving the game engine, the page design and not pressuring users to work to fatten their pockets in exchange for bonuses (where the rival of the recipient is indirectly penalized by not receiving the bonus).
-- 98 賽季 40 天
-- (翻譯) (翻譯 EN)
+10
JeroDel8 My friend. You truly speak from my heart. It's gradually becoming less fun to play. -- 98 賽季 40 天
-- (翻譯) (翻譯 EN)
+8
Couldn’t agree more from a small country perspective -- 98 賽季 40 天
-- (翻譯) (翻譯 EN)
+5