"Team offence/defence tactics will not be used in the testing engine anymore. Instead we have Defence focus, Offence focus, Isolation, Early offence settings"
- could you please explain this a bit better?
- i also noticed some other re-balancing was made during the season that hasn't been explained ( e.g. tiredness, settings ).
In general, i am glad that players get bit less tired, but i still notice the effect of tiredness during the games is not strong enough to reduce players performance. it still favours 7-player teams over others. On the other side -having longer 12-player teams is not favoured as they get still tired even playing fewer minutes - having to lower training intensity anyway.
The other thing i noticed is that many times players don't seem to react according the tactical settings ( players that shoot a lot in spite of having "only if necessary" , or the opposite players that don't shoot in spite of bigger shooting focus) - this is probably because of the defense settings - but i think more info is needed to understand the pattern -otherwise the feeling is that you cant control the way players play game - resulting in losing interest. Probably we haven't had the chance to try new engine t enaugh. I think it would be also good if friendlies would be played with new engine - so we can try out more things ( and without risking national competition)-- 04-03
I know the article. I still can't see many of what's explained reflected on real games. About tiredness - I still see 7-player teams having advantage over longer teams - because performance due to tiredness is not reduced enaugh. On the other side players getting few minutes are still getting too tired many times anyway - having to lower training. So no advantage so far for having longer 12-players team .
And on players doing whatever, it is probably more realistic - but still this is a game , and we -as coaches - want to be able to set how players should play / or be able to understand what happened if they don't play as expected. Otherwise if we don't have control - it becomes like watching tv. I have the impression some balance is still needed in this respect-- 04-03
I think the same as notifixations, players set as only if necessary shooting double that players with "shoot as much as possible", not even in one match
Shooters do not shot 3 points, and shoot a lot of 2 points, set as only if necessary. In National league engine looks random. Playing inside and shooting double outside players-- 04-03
Players sets shoot only if necessary 18 shoots in this situation
Attacking INSIDE and setting Normally, my inside players shoot 14 shoots.
PG, both in all situation if necessary, shoot 12 shoots-- 04-04
Until now it is noted that the PG and SG have too much prominence in the games taking short shots (and several times scoring) when they are not set for that and in defense they commit too many faults in breaks especially-- 04-04
I realized that during the last season my team is generating more fouls and strange player behaviours like kamikaze attitude during the game. Too many fouls even when the team is setting with low defense and a huge, massive volume of stupid turnovers even by quality players. That's not funny at all.-- 04-04
What about this - i for sure wrote previously, when shoting situation is good, but the QR still is -4:
4K 2:08 Virt Dėl besiginančio žaidėjo nuovargio atsirado gera situacija atakuoti: R. Fang
4K 2:08 KK75 Nepataikytas tritaškis: P. Murza ( Gera situacija)
Žaidėjų įgūdžių santykis: 3; Metimo kokybė: -4 Gynėjas: R. Fang Meccsek-- 04-06
ME updates. Version: 2022-04-27-01:
- shot quality calibration while shooting from three points range
- a bit increased amount of fast breaks
- small fixes in substitutions.
-decreased chances of defensive foul during a drive to the basket for players with loose defense. Also decreased ability to defend in such situations.
Please pay attention to the tactical fouls at the end of the matches. There was one case when a player got more than 5 fouls and was not substituted. We did not manage to reproduce that bug, so we are not sure if we fixed it or not.-- 04-27
I set isolation often, 4 players set as a leader, there is none event with isolation. Maybe there I need to search something else not isolation for this tactics?
Also I set defense accent for leader by skills, but in chronology I can find only man to man defense. Does it working? or maybe there is something what I don't understand. Maybe there should be more info about new tactics?-- 05-03
Last season we had double less users who bought money compared to 10 seasons ago.
By increasing the credits price and by removing guaranteed super-talents from scouts there are a lot less reasons to buy money with credits and users buy them a lot less.
The biggest issue was not money buying, but the top talents that can be bought easily with money. So when the old players` generation retires, the money factor will be even less visible.
Btw, between the top strongest teams in the game there are more teams that never bought credits than the opposite. If we look only at the past few seasons then this difference is even bigger.
So this is still valid. Even without investing real money you can achieve the best results. And we are reviewing this every season as we always try to find the right balance between surviving and between having the fairest situation possible.-- 04-26
A zöld ikon azt jelzi, hogy a felhasználó jelenleg elérhető.
Ha a felhasználó már kicsit tapasztaltabb a játékban, akkor a rangját egy kis érem jelzi a neve mellett. Növekvő sorrendben a rangok: papír, fa, bronz, ezüst, arany, platina. A rang függ a játszott időtől, aktívságtól és a legmagasabb elért eredménytől.
Láthatod még a csapat erősségét a bajnokságára vetítve. Lejjebb pedig az egyéb információit.
Az főbb elért eredményeit a csapatnak, a jobb oldalon a rangsor mutatja. Hogyha több infót akarsz az eredményükről, akkor kattints a "Klub történelem"-re.
A lap alján az 5 legutóbbi hírt láthatod. PRÉMIUM felhasználók visszanézhetik az előző híreket is.