If we can't benefit from it, why should we train players? We spend money and time to find players and train players, and then we can't renew our contract because of high wages, and we can only let them go? Then everyone will use all the budget to grab players.-- 04-18
Hello, dear competitors. My opinion is different than yours. We should try to see whole picture instead looking only four our interests. We are 32 in 1st WL, but there is 1000 managers who are below us.-- 04-18
And what about old (without health) and overly expensive players? If a player has not been extended and has not been selected in a restricted player market, perhaps such a player would need to lower the minimum wage and be given the opportunity to play rather than simply ruin his career as skills fall out without being at the club (which is important for smaller national teams). I think such players could really still play in the lower leagues, but wages are too big for such teams, and here in the higher level teams they no longer have anything to do or simply such players take the place of a younger player of a similar level. At least with teams in their own country (or with teams with 6-7 image) such players who have not received contract offers in the limited player market could sign up in the simple market for less than the minimum wage-- 04-18
One comment - there would be more players in market for top leagues if released players skills would not immediatelly deteriorate. Maybe up to ~33 years released players skills do not change, but for older it falls more rapidly?-- 04-18
This post sums up to "nothing is wrong with the games financial system" Which is odd because there are massive problems with the game financial system.
A WL3 teams is handed 18K more in sponsor revenue (minimum) than a WL4 team. That is a massive advantage. An advantage that helps keep a WL3 team where they are and is a barrier to a WL4 advancing.
I hear all these complaints about "giving away money" when a large amount of the income of every team is sponsor money "just given to them". The game has just decided to give more sponsor money to some teams as opposed to others.
Narrow the gap in sponsor money between the leagues. That will increase competition and teams will move between leagues more effectively. Going up won't be a crushing jump in competition and going down won't be a financial death sentence.-- 04-18
Why we cannot decrease the minimum salary is explained in the article (1. Minimum salary should be decreased (or removed))
If I remember correctly now in the market only players with age 30 and above have skills decreasing. Younger players' skills decrease was removed a few seasons ago. So this is not very far from your suggestion :)
We don`t think that the gap between divisions is a problem. The smaller gap is between divisions, the more often teams will use “tanking” strategy to save money.
Also reducing the gap (increasing the amount of money in the game) would create huge inflation in players' prices (increase prices) .-- 04-18
a-darius Your posting because you said there have been a lot of complaints about the financial system.
There are complaints because teams want to advance. But the goal of the game doesn't appear to be advancement. It appears to be avoiding bankruptcy.
You can say that the financial system is fine. But from me you have one vote that its not any fun. And since it was felt there was a need to make this thread at all, other players might feel the same.-- 04-18
Darius I do not agree with your findings 100%. Anytime a person looking for a job is unable to secure one with the wages they think is fair, they start to lower their demands just to eat and have a place to stay. The demand is not to lower all minimum wages, but to those that are not worth the average of other better trained or height advantaged players. And the gap between WL teams is ridiculous and needs to be reduced. Have you forgotten how I advised you my team was not one of the richest in the game when I had a few hundred k and soon after the 'rich tax' came into being? Obviously there is an issue.-- 00:03
It is not understood what logic is applied in anticipated renewals, because clearly the prices in the market do not fall, but are increasingly higher. And a team that trains a player for several seasons and that must let him go because he can no longer afford his salary, what benefit does he get?-- 01:29
mancuso This is actually the logic of a robber. They don't understand how much money we put into discovering players and training them. They will only be surprised, wow! Why do you want so little pay for your excellent players? It's not fair!
We're looking at creation, and GM is looking at destruction because of complaints from players who don't want to cultivate players. Next, I'll gradually cut back on the money I put into the training system, put down my hoe and sickle, take up my arms and fight them.-- 02:14
If a player is on the market and is offered 80k of salary and it is not worth it, it is the problem of whoever pays it. The explanations do not make sense, the reality shows something very different and it is an obvious punishment to those teams that invest in the training of players-- 05:37
mancuso It's obvious that some clubs who don't pay attention to training players are complaining again. They don't have the patience to train players, so they want other people's players. People at the bottom of capitalism have this mentality. They don't think about how to create, they just think about how to share the results. But it's very simple. As long as the rules are consistent with everyone, the loser will always be the loser.-- 05:49
GM told us that ‘Players’ salaries are not set by some “formula” but they are determined by the demand (by the community).’, and then used the minimum wage to restrict everyone to sign players at the right price. Don’t you think this is ridiculous? Since wages are determined by the demand (by the community), why set a minimum wage? Isn’t this a contradiction?-- 06:08
GM told us'Reduce the prices of extending contracts (early extension) would lead to less good players in the limited market. So prices in the market would go up even more. Our goal is quite the opposite. We believe that it should be easier to find a player in the limited market. So that teams which advance to the upper league would have more chances to improve their rosters.'
I can't help but ask, are good players born good players? We have been training them since they were fourteen or fifteen years old, so that they have the best training coach and plenty of playing time. Then just let them go for nothing when they can help the team? So who will spend money to train young players in the future? We just save the money used to train players and go to the market to plunder.-- 06:31
On hosting of next Men tournament - only Spain, Argentina and Lithuania had responded to the contest to win hosting rights on season 82. During this season, all 3 federations will be given tasks to complete and the best performing federation will be given the rights to host the Men NT while 2nd place will host u18 youth tournament.-- 04-12
Is it too fast to complete the game engine update in two seasons? The strength of the existing team may be reversed, but it will take at least five seasons for the team to retrain players to adapt to the game engine.-- 04-06
What GM wants to change, we can only adapt, I have no opinion, but I have the same opinion as God. You asked us to adapt to your changes for two seasons. It's really too fast for our team to adapt immediately. You can think about it. We spent 15 seasons training players to adapt to the previous games, and then you changed everything in two seasons. Is that reasonable?-- 04-06
Although I may be the beneficiary of the amendment, I still think GM should be cautious about it. I have always stressed this point. This game needs a long training process. You can change the rules of the game in a whimsical way. But as a club operator, the bigger the boat we build, the harder it will be to turn it around.-- 04-06
Why do you complain? We don't even know what changes there will be, so we don't know if we'll have to change something in the teams or not...and still, if the changes will go (as I hope) in the direction of correcting bugs and absurd things, you can't complain that you have to change: that would be like admitting that you had undue advantages for many seasons!-- 04-06
The real adaptation begins only when the match engine is integrated into the world leagues.
Even after an update there is a high possibility that we will need to do some quick balancing changes.
No matter how long we test the match engine - the real test begins when it is fully used in the most important leagues of the game.
Even if we postpone working on this update for 5 seasons we would have similar problems.
That is the reason why updating the match engine was never our “favorite” update to choose. But we will respect the community's votes and we also believe that the match engine can be significantly improved.
By the way, right now we are working only with the first stage. The work on the second stage depends not only on us but on the community as well. So if the community does not support this via investment area we might not have these updates so quickly.-- 04-06
As I said on dischord, when doing the rebalancing, please make sure all offensive tactical settings have an optimal way to defend them, and vice versa all defensive settings an optimal way to attack.
At this moment, despite some settings are not being useful, there're always 2 or 3 possible ways to attack & defend. I.e. If fast breaks become more relevant - there should be a defense to counter-it.
This is what gives depth to the game, and permits winning in spite of not having best players, avoids a single way of playing, you need to change and adapt tactical settings depending on the teams you are facing...-- 04-07
Adding to nofixations post: Allow setting switching to different tactics based on parameters such as down by x points, or a critical player has foul trouble, etc. If you add 3 new tactics, the chances to correctly call the counter to opponent will be quite low. Base the actual changes on coaches skills-- 04-08
Only 8? You can do fine with 6 players in WL1 if you have read help section around 500 times.-- 04-12
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