球队信息

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flag Hero East Youth

Team's logo team-jerseys-front team-jerseys-back
国内本地名称: Hero East Youth
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信息

俱乐部尚未有人经营
活跃时段 2016-04-11 -
国家 flag China

数据统计

总体胜率 0 - 0
-- 65 季 36 天
由于长期不活跃,用户被删除了
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+0
Icon 未知教练
-- 63 季 63 天
教练通过受限市场转投新球队
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+0
Icon 未知球员
-- 60 季 10 天
球员被调动至青年队
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+0
Available for lending, defense 9-9-10 -- 60 季 10 天
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+0
-- 56 季 20 天
Tiredness affects health is a bad idea in my opinion because it will result in everyone choosing tactics that protect from that. Everyone will be in a 2-3 zone and that will end up with everyone shooting 60 three pointers every game.
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+3
显示隐藏的回复: 31
I would like to see such changes. Than we could have additional Honor Award - Iron Man. Like in NBA there are players who look upon them selves and show good play till 40 - like Duncan Horry etc... In reality possibility on injuries doesn't fully depend on age. I would say it's not even a major factor. Major is how many injuries you had previously and how severe they were. This increases possibility to get a new one even in good condition. I would add such factor - on certain number of injuries (or total sum of all injury days) increase possibility to get a new injury. Second factor could be exhaustion in game and last age. In this place later there could be added more features like Financial sectors - if they are grate they could lower injuries days total because of good rehabilitation conditions in team (or credits player has - more income to the game :) ). -- 56 季 25 天
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+4
Something I just noticed in sector financing...56S, 25d. Popularity - Good player released before play-offs -10. This guy had 15% health...it needs taken into account! -- 56 季 29 天
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+2
Lietuviškai geriau tiktų atsparumas nei sveikata -- 57 季 63 天
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+0
Icon 未知教练
-- 54 季 63 天
教练被调动至青年队
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+0