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Information about 3-pointers' accuracy and direction that match engine's development will follow.
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Super! Daugiau tokios info! :-) aciu! -- 50 季 12 天
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So contesting shot is the major influence on 3 pt, does it also apply to 2 pt shots the same? -- 50 季 12 天
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jo o kaip su dvitaskiais? -- 50 季 12 天
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This skill is only one of criteria. If you train only 'Contesting shots' skill but all other skills are very low - player won't be able to defend successfully.

The provided statistics is not because particularly this skill has huge influence but because most players have this skill very low trained.

Accuracy from 3-point line is also very good when player in defence has very low speed skill. The main difference is that there are very few such players (with very low speed skill), so very few shots are made against player with very low speed skill. Meanwhile there are a lot of shots made against players with very low defensive skills.

Situation is similar when shooting from other distances, too. Defence's skill has similar impact in all distances' shots but other skills have different impact. For example, impact of toughness is very little when shooting long distance shots, meanwhile it is very important when shooting short-distance shots.

You can see if player's skills are good enough to defend against the shot in match chronology - when analyzing players skills' ratio value displayed next to each shot.
-- 50 季 12 天
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Trumpa reziume: patys praset ir gavot, bei as gi sakiau. Nezinau kokiu komandu tuos skaiciukus emei, bet, zaidejas su 9 gynybos praleidzia 50 proc. Ir zaidejas su 7 praleidzia 50 proc., aisku labai daug neziurejau, bet apsurdiskumas yra ne tame kokiu procentu meto, o metamu tritaskiu- dvitaskiu kiekiai. Labai realistiskai atrodo 10 mestu dvitaskiu ir40 tritaskiu. -- 50 季 12 天
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sadyvla: neatidžiai skaitei. Iš kur paimta statistika - paaiškinta.

Kas dėl metamų dvitaškių/tritaškių santykio tai jau visai kita tema.
Jeigu manai kad kažkas yra blogai, prašau sukurti varikliuko skiltyje temą su konkrečiais pavyzdžiais, argumentais ir pasiūlymais kaip reiktų keisti.
-- 50 季 12 天
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Man tai labiau kliuna ne taiklumas tritaskiu, bet atkovoti kamuoliai puolime pries asmenine. Kaip sadyvla sako varzovas ismeta 40 tritaskiu. Prie to dar 10 kamuoliu puolime atkovoja. Tai dar papildomi 10 metimu atsiranda. -- 50 季 12 天
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Why quote nba statistics? This isn't the nba. The nba 3 point line is further out than FIBA. The NBA has better defenders than FIBA, the NBA players are notoriously know to as a whole not be as accurate at shooting as international players, in the NBA there is no true zone defense. -- 50 季 12 天
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better defence against 3pt shot let have over 50% against the most of bballzone players and over 40% against 90% of players.... and after look that you say that there is less part of luck in the engine? lol
did they score at 80% if you not defend man to man or if they have 12 on 3pt shot?

the result of this engine is that users need only to train 3pt shot over 10 and they have win the game only shooting from 3 that is exactly what is happening, nice engine :D like is always happen from the start the impact of defence choice is irrilevant and each shot go in or out like flip a coin
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Not if the defense is trained to over a 10 -- 50 季 12 天
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You can take the info and swing it both ways. If users trained defense as more of a priority, it matter what the 3 point rating is. -- 50 季 12 天
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http://www.bballzone.net/it/Zaidejas-aprasymas-876210_Hay_Cheuk_Chong.htm

this one score 1/11 from 3 pt against a 4 in defence with man to man

http://www.bballzone.net/it/Zaidejas-aprasymas-1048095_Tomas_Maniezas.htm

this one score 8/14 from 3 against man to man and a 6 in defence

what is the meaning to train this or that if all can happen?
-- 50 季 12 天
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there is not an efficent defence for nothing, is only question if that you are lucky if shot go in or out, look at cronology and see how many shot with plus and big plus in skill go out and how many with minus and big minus go in... that is the only thing who come at eyes from cronology, that all can happen, like team with no defence who catch more rebound than who have 2+ point in defence in each position.
only god know how a shot is from good or bad position and that is the only thing who make difference
-- 50 季 12 天
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Dariau, sakydamas is kur turejau omenyje komandas manau 1 wl nuo 4 tikrai skiriasi. Sakiau senai, kad sis varikliukas man atrodo su kliurkomis, o kadangi jo nebesiruosi keisti, tai kaip ir viskas aisku. Ir aplamai, bet kokie smulkus pakeitimai padaro didziule itaka kazkurioje vietoje. Zodziu daugiau nebesikisiu cia. -- 50 季 12 天
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uždėkit kokias plombas ant išmetamų tritaškių skaičiaus, nes kai išmeta 30-50 tritaškių tai nelogiška, net tritaškių karaliai GSW tiėk nėišmeta, o žaidžia tai 8 minutėm ilgiau nei čia. -- 50 季 12 天
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Why would you compare to the NBA when the rules are not the same. There are Collegiate teams that utilize the three pointer more so than a lot of team in the NBA -- 50 季 12 天
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The analysises are falsed by the "loser's help"... How many games are there 15 or 20 pts lead after 1 st quarter, and then the bad team gets luck and luck and sometimes can even win the game...So th question is : is there any "loser's help"??? -- 50 季 13 天
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虽然不知道你们在说什么,但是感觉很厉害的样子,3分球被削了还是要加强防守了?引擎有没有改?如果谁看得懂中文,帮我解答一下。看到楼上好几个国家的歪果仁,顺便强势插入,给中国一个席位。 -- 50 季 13 天
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虽然不知道你们在说什么,但是感觉很厉害的样子,3分球被削了还是要加强防守了?引擎有没有改?如果谁看得懂中文,帮我解答一下。看到楼上好几个国家的歪果仁,顺便强势插入,给中国一个席位。 -- 50 季 13 天
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虽然不知道你们在说什么,但是感觉很厉害的样子,3分球被削了还是要加强防守了?引擎有没有改?如果谁看得懂中文,帮我解答一下。看到楼上好几个国家的歪果仁,顺便强势插入,给中国一个席位。 -- 50 季 13 天
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楼上的英雄请加入BBZ中国QQ群279038464 -- 50 季 14 天
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Slamgot:
It is like that. These factors reflect not only in points but also in other situations. For example:
- if one team is stronger in all aspects, without relaxation match could end with result 200:0
- if team's guard has very bad passing skills, he would make a turnover on every pass attempted.

When shot is made, it is one of criteria when calculating shot quality.

However, it is how usually it is in reality, too.
If player makes few simple turnovers, he will start passing the ball more carefully.
If some team is winning by very big points' difference, some relaxation always appears.
-- 50 季 14 天
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Darius: this engine have too many factor so work on for keep games with usual results, i really not like that, if a game is much stronger or set better his option he deserve to win with big advantage, all factors so influence the games that not are in settings are the ruin for the game... if settings are for 200-0 game have to go 200-0 not differently, this things fake analisys, fake numbers you post about 3pt % and only confuse who make settings, illude bad team and pisst who is stronger and see no sense things happen... and not talk about reality because this game is really far from reality, here be taller make you a better shooter from long distance, be short make you a bad shooter whatever are your skills -- 50 季 14 天
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Darius: this engine have too many factor so work on for keep games with usual results, i really not like that, if a game is much stronger or set better his option he deserve to win with big advantage, all factors so influence the games that not are in settings are the ruin for the game... if settings are for 200-0 game have to go 200-0 not differently, this things fake analisys, fake numbers you post about 3pt % and only confuse who make settings, illude bad team and pisst who is stronger and see no sense things happen... and not talk about reality because this game is really far from reality, here be taller make you a better shooter from long distance, be short make you a bad shooter whatever are your skills -- 50 季 14 天
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Aš manau, kad lentelėje pateikti pataikymo procentai yra per dideli ir nerealistiški. Reiktų juos sumažinti mažiausiai 5, o gal net 10 proc. -- 51 季 50 天
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