比賽引擎更新藍圖

                                                               

比賽引擎更新藍圖

遊戲社群中或許已經有很多人對於BasketPulse有兩種比賽引擎感到相當厭煩。

是時候確定在所有比賽套用新比賽引擎的日期了。

第88賽季 - 我們計劃根據大家的回饋持續修正一些小錯誤或平衡性的更新,沒有重大變動。
第89賽季 第1天 - 新比賽引擎將套用到所有比賽。
第90賽季 第1天 - 疲勞度將會小幅度增加幾個百分比。

之後,我們對於比賽引擎的工作將永遠不會停止,會持續進行更新。
我們不希望看到明明大家都知道有一些錯誤或不好的地方,但比賽引擎卻好幾年都不更新的狀況,

如果遊戲社群有注意到某種技能/戰術效果太好(或太差),請給我們回饋!

總而言之,如果未來有進行更大更新 - 我們一定會給社群時間準備,並且事先在國內聯賽做完整測試。


遊戲新聞: 比賽引擎更新藍圖
-- 88 賽季 3 天
Plan of the new match engine full inclusion into the game
-- (翻譯) (翻譯 EN)
+8
顯示隱藏回應: 70
I have two youth players that earn as much as my main team players, however their salary is mostly covered by the sponsor. They are top quality talents and they get what they deserve. All other youth players receive way less than main team players. -- 88 賽季 60 天
-- (翻譯) (翻譯 EN)
+0
I would like to ask about unlucky 3pt shots/mid-range shots. Could you explain clearlier?
比賽

Is it random? 18 unlucky shots from 3pt and mid-range in this game.

14/49 29% unlucky 3 pt.
4/21 19% unlucky mid-range
Total:
18/70 26% from 3pt and mid-range

I see 1st game in wl, it is about 20% unlucky shots from 3pt and mid-range.

What means unlucky shots? It need to regulate too high 3pt and mid-range % in earlier match engine version? Or it is just random? Or anything else?
-- 89 賽季 4 天
-- (翻譯) (翻譯 EN)
+2
The keywords like "lucky" "unlucky" "miracle" always confuse me. -- 89 賽季 4 天
-- (翻譯) (翻譯 EN)
+3