If we can't benefit from it, why should we train players? We spend money and time to find players and train players, and then we can't renew our contract because of high wages, and we can only let them go? Then everyone will use all the budget to grab players.-- 17:32
Hello, dear competitors. My opinion is different than yours. We should try to see whole picture instead looking only four our interests. We are 32 in 1st WL, but there is 1000 managers who are below us.-- 17:44
And what about old (without health) and overly expensive players? If a player has not been extended and has not been selected in a restricted player market, perhaps such a player would need to lower the minimum wage and be given the opportunity to play rather than simply ruin his career as skills fall out without being at the club (which is important for smaller national teams). I think such players could really still play in the lower leagues, but wages are too big for such teams, and here in the higher level teams they no longer have anything to do or simply such players take the place of a younger player of a similar level. At least with teams in their own country (or with teams with 6-7 image) such players who have not received contract offers in the limited player market could sign up in the simple market for less than the minimum wage-- 18:14
One comment - there would be more players in market for top leagues if released players skills would not immediatelly deteriorate. Maybe up to ~33 years released players skills do not change, but for older it falls more rapidly?-- 18:20
This post sums up to "nothing is wrong with the games financial system" Which is odd because there are massive problems with the game financial system.
A WL3 teams is handed 18K more in sponsor revenue (minimum) than a WL4 team. That is a massive advantage. An advantage that helps keep a WL3 team where they are and is a barrier to a WL4 advancing.
I hear all these complaints about "giving away money" when a large amount of the income of every team is sponsor money "just given to them". The game has just decided to give more sponsor money to some teams as opposed to others.
Narrow the gap in sponsor money between the leagues. That will increase competition and teams will move between leagues more effectively. Going up won't be a crushing jump in competition and going down won't be a financial death sentence.-- 19:02
On hosting of next Men tournament - only Spain, Argentina and Lithuania had responded to the contest to win hosting rights on season 82. During this season, all 3 federations will be given tasks to complete and the best performing federation will be given the rights to host the Men NT while 2nd place will host u18 youth tournament.-- 04-12
Is it too fast to complete the game engine update in two seasons? The strength of the existing team may be reversed, but it will take at least five seasons for the team to retrain players to adapt to the game engine.-- 04-06
What GM wants to change, we can only adapt, I have no opinion, but I have the same opinion as God. You asked us to adapt to your changes for two seasons. It's really too fast for our team to adapt immediately. You can think about it. We spent 15 seasons training players to adapt to the previous games, and then you changed everything in two seasons. Is that reasonable?-- 04-06
Although I may be the beneficiary of the amendment, I still think GM should be cautious about it. I have always stressed this point. This game needs a long training process. You can change the rules of the game in a whimsical way. But as a club operator, the bigger the boat we build, the harder it will be to turn it around.-- 04-06
Why do you complain? We don't even know what changes there will be, so we don't know if we'll have to change something in the teams or not...and still, if the changes will go (as I hope) in the direction of correcting bugs and absurd things, you can't complain that you have to change: that would be like admitting that you had undue advantages for many seasons!-- 04-06
The real adaptation begins only when the match engine is integrated into the world leagues.
Even after an update there is a high possibility that we will need to do some quick balancing changes.
No matter how long we test the match engine - the real test begins when it is fully used in the most important leagues of the game.
Even if we postpone working on this update for 5 seasons we would have similar problems.
That is the reason why updating the match engine was never our “favorite” update to choose. But we will respect the community's votes and we also believe that the match engine can be significantly improved.
By the way, right now we are working only with the first stage. The work on the second stage depends not only on us but on the community as well. So if the community does not support this via investment area we might not have these updates so quickly.-- 04-06
As I said on dischord, when doing the rebalancing, please make sure all offensive tactical settings have an optimal way to defend them, and vice versa all defensive settings an optimal way to attack.
At this moment, despite some settings are not being useful, there're always 2 or 3 possible ways to attack & defend. I.e. If fast breaks become more relevant - there should be a defense to counter-it.
This is what gives depth to the game, and permits winning in spite of not having best players, avoids a single way of playing, you need to change and adapt tactical settings depending on the teams you are facing...-- 04-07
Adding to nofixations post: Allow setting switching to different tactics based on parameters such as down by x points, or a critical player has foul trouble, etc. If you add 3 new tactics, the chances to correctly call the counter to opponent will be quite low. Base the actual changes on coaches skills-- 04-08
Only 8? You can do fine with 6 players in WL1 if you have read help section around 500 times.-- 04-12
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