​Match engine update status

                                                               

Match engine update status

We would like to share with the community the status of this huge update and what can be expected in the future. 

Roadmap
As you all noticed the progress is a lot slower than we wanted. We found out that working with such an update just in the evenings and weekends is almost impossible. While not all the weekends can be devoted to BasketPulse.

Now we try working on holidays. Darius took almost a two week vacation from his main job in March. Most of the time was spent working on this update.
Additional 1.5 week of “vacation” is planned at the end of April and if needed that time will be spent working on the new match engine.

The exact season of when the new match engine will be fully included into the game remains unclear. We want to have at least one full season with a stable new match engine in the national leagues before bringing it also into international leagues. There is still a lot of work left to do.

Recent ME updates (Version: 2022-04-03-01)
Bug fixes:
  • In some situations a player with 5 fouls remained in the game. We hope that we found this and fixed it, but we can't be sure. Please pay attention when you are playing against a team that has only ~6-7 players.
  • In the final seconds of quarters in most cases leaders should try to shoot from their favorite positions.

Balancing and small updates:
  • Reduced chances to get foul on steal attempt
  • In some matches the best players were let into the court too late. We fixed this with a “cleaning the floor” event. This event will appear ~4 minutes before the end of the game in situations when teams were not able to substitute players naturally. This does not sound logic, so in the future we plan to replace this event with “commercial timeout”

New tactics and bigger updates:
  • Team offence/defence tactics will not be used in the testing engine anymore. Instead we have Defence focus, Offence focus, Isolation, Early offence settings.

Changes that probably won’t be included into this version
We also discussed and want to have these tactical settings:
  • Zone defence 
  • Pick and roll defence 
  • Trap defence

But all these can be implemented in separate updates and probably it is time to draw a line and stop creating new things - just focus on balancing. So at the moment we do not plan to implement the above mentioned settings in the current version.

We are waiting for your feedback on these updates.
Please make sure that:

1. You give a link to the match
2. The match is simulated with the latest version (2022-04-03-01 or newer). You can find the match engine version in the match page.
3. Write what exactly is wrong and how you think it should be
4. Copy some events from chronology that shows the problem

Please avoid not related comments.


Новости игры: ​Match engine update status
-- 86 сез. 42 д.
News about the updated New Match Engine (used in the National leagues)!
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+9
Показать скрытые ответы: 25
"The starting lineup will be used only in the beginning of the first and third quarters. Other quarters will be started with the same players that were on court at the end of the previous quarter. This way playing time in some cases will be more accurate to tactical settings."

- and how about manager tactical decisions? It becomes complete random lottery who plays in the begining of 2nd and 4th periods, both defensively and offensively. :D
-- 87 сез. 31 д.
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+1
ME updates.
Version:2022-05-25-03:
Bug fix: after illegal screen a player was not substituted out and personal foul may have not been registered.
-- 87 сез. 31 д.
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+0
ME updates.
Version:2022-05-25-04
Bug fix: after illegal screen sometimes match stopped
-- 87 сез. 31 д.
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+0