Hi everyone,
We did a little audit of our federations' financials and we would like to share the results.
We have noticed that only a fraction of weekly income is used for the activity of the federation and instead is stashed away and not used at all. We encourage the federations to run activities and either attract new managers or enhance the gaming experience for the current players. However, vast majority of the federations lack in proactive approach.
For example, 2 federations (Ivory Coast and the Netherlands) have never made any financial transactions apart from the automated weekly operations, while 2 more have had last financial operation made in season 95 (Hungary) and season 94 (Greece). For example, the Netherlands' federation weekly budget is used for president's personal gain, as all the weekly income is paid out to the president's personal account, despite any activity, that we would be aware of. That contradicts the goal of the federation, which is to encourage the community members to collaborate and go the extra mile.
Full interactive diagram may be found here.
Therefore, starting season 99, the following decisions have been made:
1. Automatic Weekly financing (red bar) will be set to 0. However, the federations that are well-maintained will get a 2.000 credits activity reward.
2. At the end of the season federation presidents will propose activities to be rewarded by the game administration. The largest rewards will be allocated for activities that contribute to the growth of the federation, such as creating quality posts and articles outside the game. The size of rewards will be subjectively determined by the game administration.
The rewarded activities as follows, but not limited to:
Video published online about BP. Example of darys video may be found here.
Article about a game posted online. Example of an article on Taiwanese gaming forum.
Information sent to game administration at the end of the season with the feedback from the community.
We will keep organizing the weekly activities.
Reward for well - organized federation, i.e. active teachers, well maintained names database, updated translations, active and friendly community. The reward may be lowered or not paid at all for non-active federations.
Up-to-date translations. If the language is not translated yet - the reward for new language translation - 100.000 credits.
3. In the first week of each season, a reward will be sent to federations based on their performance. For federations with recurring costs, such as active teachers, rewards may be distributed weekly, subject to agreement of the president and game administration.
We would like to encourage the community members, especially presidents, to be proactive and propose new ideas for activities, collaborate and contribute to the growth of the federation.
The recent example of DanTitan who has launched The Giants Magazine is a great example how one person can inspire others to share their ideas, make it more fun and earn game credits on top of that. Other examples contain ak904's live broadcast of 1st Taiwan's Cup draw, Davis Cup tournament and klinx's coverage and numerous articles outside of BP by Taiwan, Polish and Spanish communities.
We suggest the federation members to use a chat or a Discord group to discuss fresh ideas, work together and improve the gaming experience....
Žaidimo naujienos
2024-04-22
On Monday we have had a couple of Lithuanian guys interviewing each other and today we have a couple of our users from a different side of the world, Taiwan, sharing their experiences.
tim511013 has interviewed VanthonyDash who shares about the mistakes done in the game, as well as money management being the most important part of the game for him.
What do you enjoy most in the game? Managing team lineups, making trades, or watching matches?
I enjoy browsing the trade market every day, studying other teams' compositions and trade opportunities, although I often come up empty-handed. These days, I spend the most time watching matches.
Have you made any mistakes in the game?
Plenty. The most notable one was releasing a starting SF at the wrong time due to financial troubles, which led to later costly repercussions that I had to make up for.
What do you think is the most important strategy in this game?
Money! Money! Money! It's crucial, hence why I said it three times. How to manage your finances—I believe there have been many articles discussing this last week because finances are the foundation of team management.
Have you experienced any particularly successful moments?
Probably winning the championship in the WL6 league season by sheer strength. Although our ranking wasn't good at first, ending up with such good results made me very excited.
Have you encountered any interesting stories or plots in the game?
In a friendly match, we were leading by a large margin in the first half, only for the opponent's SF to enter zone mode and shoot three-pointers, piercing through our defense.
How do you balance game time and real-life responsibilities?
I'm glad this game is somewhat linked to real-life time. Regardless of the number of daily operations, there's only one regular match to play, and daily training is only linked to playing time, so I don't need to spend too much time on the game.
Any words of advice for new players?
Taiwan's community has recently welcomed a group of new players. I've been a newbie before, so I know newcomers encounter many problems. Don't hesitate to ask questions; many people in the group are friendly and willing to help answer questions!
jiasyuan has shown us again that sometimes only one person is necessary for making interview and interviewed himself sharing his thoughts on his recent achievements and the need to improve the mid-range and dribbling importance in the game.
How did you manage to achieve this?
I believe it's due to my unique vision. Through trades, drafts, and scouting for players in the market, I've selected players whose skills match what our team needs. I avoid wasting money on unnecessary areas like scouting and youth teams. If scouts can't find good players, there's no point in investing in a youth team. Instead, I invest all our earnings in the market, trades, and drafts. This approach leaves me with more funds to operate compared to teams spending daily on scouting.
What do you think is the key to winning games?
Rebounding and defense. Controlling the boards allows you to control the game. Protecting defensive rebounds gives opportunities for fast breaks and reduces the opponent's chances of a second attack. Grabbing offensive rebounds provides chances for second-chance points. After all, in basketball, missed shots outnumber made shots. Offense wins fans and statistics, but defense wins championships. Good defense lowers the shooting percentage and increases rebounding opportunities. So, good defense and rebounding are key to winning games in my opinion.
What does the mid-range game mean to you?
The mid-range game is like a belief to me. I grew up watching basketball during the era of MJ, Kobe, Melo, and AI, who heavily relied on mid-range shots. I believe that for wing stars, having mid-range abilities is crucial. It gives you a versatile offensive arsenal. Even now, players like KD and Booker have unstoppable mid-range games. I think the BP basketball game should improve their mid-range game; currently, it's too poor.
What improvements do you think can be made in the BP basketball game?
They should focus on improving mid-range shooting and dribble penetration. The team's dribble penetration and mid-range shot attempts are too few. After observing for so long, I've noticed that there are defensive commanders and low-post defenders among draft prospects. In my opinion, defensive commanders greatly assist in team defense. However, the team's lack of dribble penetration leads players to prefer selecting low-post defenders to enhance individual defense rather than opting for defensive commanders who possess speed and high defensive IQ. Increasing the frequency of dribble penetration and mid-range shot attempts would balance the game more instead of the current trend of excessive three-point shooting and close-range isolation plays. The team's scoring through dribble penetration and mid-range shots is currently too weak.
Do you want to earn some credits as well? Write your a post of at least 200 words on how should the improvement jump feature work for coaches and earn up to 2.000 credits.
Have a good read!...
tim511013 has interviewed VanthonyDash who shares about the mistakes done in the game, as well as money management being the most important part of the game for him.
What do you enjoy most in the game? Managing team lineups, making trades, or watching matches?
I enjoy browsing the trade market every day, studying other teams' compositions and trade opportunities, although I often come up empty-handed. These days, I spend the most time watching matches.
Have you made any mistakes in the game?
Plenty. The most notable one was releasing a starting SF at the wrong time due to financial troubles, which led to later costly repercussions that I had to make up for.
What do you think is the most important strategy in this game?
Money! Money! Money! It's crucial, hence why I said it three times. How to manage your finances—I believe there have been many articles discussing this last week because finances are the foundation of team management.
Have you experienced any particularly successful moments?
Probably winning the championship in the WL6 league season by sheer strength. Although our ranking wasn't good at first, ending up with such good results made me very excited.
Have you encountered any interesting stories or plots in the game?
In a friendly match, we were leading by a large margin in the first half, only for the opponent's SF to enter zone mode and shoot three-pointers, piercing through our defense.
How do you balance game time and real-life responsibilities?
I'm glad this game is somewhat linked to real-life time. Regardless of the number of daily operations, there's only one regular match to play, and daily training is only linked to playing time, so I don't need to spend too much time on the game.
Any words of advice for new players?
Taiwan's community has recently welcomed a group of new players. I've been a newbie before, so I know newcomers encounter many problems. Don't hesitate to ask questions; many people in the group are friendly and willing to help answer questions!
jiasyuan has shown us again that sometimes only one person is necessary for making interview and interviewed himself sharing his thoughts on his recent achievements and the need to improve the mid-range and dribbling importance in the game.
How did you manage to achieve this?
I believe it's due to my unique vision. Through trades, drafts, and scouting for players in the market, I've selected players whose skills match what our team needs. I avoid wasting money on unnecessary areas like scouting and youth teams. If scouts can't find good players, there's no point in investing in a youth team. Instead, I invest all our earnings in the market, trades, and drafts. This approach leaves me with more funds to operate compared to teams spending daily on scouting.
What do you think is the key to winning games?
Rebounding and defense. Controlling the boards allows you to control the game. Protecting defensive rebounds gives opportunities for fast breaks and reduces the opponent's chances of a second attack. Grabbing offensive rebounds provides chances for second-chance points. After all, in basketball, missed shots outnumber made shots. Offense wins fans and statistics, but defense wins championships. Good defense lowers the shooting percentage and increases rebounding opportunities. So, good defense and rebounding are key to winning games in my opinion.
What does the mid-range game mean to you?
The mid-range game is like a belief to me. I grew up watching basketball during the era of MJ, Kobe, Melo, and AI, who heavily relied on mid-range shots. I believe that for wing stars, having mid-range abilities is crucial. It gives you a versatile offensive arsenal. Even now, players like KD and Booker have unstoppable mid-range games. I think the BP basketball game should improve their mid-range game; currently, it's too poor.
What improvements do you think can be made in the BP basketball game?
They should focus on improving mid-range shooting and dribble penetration. The team's dribble penetration and mid-range shot attempts are too few. After observing for so long, I've noticed that there are defensive commanders and low-post defenders among draft prospects. In my opinion, defensive commanders greatly assist in team defense. However, the team's lack of dribble penetration leads players to prefer selecting low-post defenders to enhance individual defense rather than opting for defensive commanders who possess speed and high defensive IQ. Increasing the frequency of dribble penetration and mid-range shot attempts would balance the game more instead of the current trend of excessive three-point shooting and close-range isolation plays. The team's scoring through dribble penetration and mid-range shots is currently too weak.
Do you want to earn some credits as well? Write your a post of at least 200 words on how should the improvement jump feature work for coaches and earn up to 2.000 credits.
Have a good read!...
2024-04-15
Sveiki,
šią savaitę gavome nemažai įrašų interviu tema tad išleisime juos keliomis dalimis.
Pradedame su Lietuvos federacijos prezidentu Šabu ir bendruomenės legenda Dariumi, kurie vienas kitam davė interviu ir uždirbo po 2000 kreditų!
Dariau, kaip sugalvojote sukurti didžiulio rezonanso sulaukusio, tyrimo vaizdo įrašą apie sukčiavimą žaidime?
Tai buvo tiesiog įprasta diena ieškant tinkamų žaidėjų, pamainyti&nbs...
šią savaitę gavome nemažai įrašų interviu tema tad išleisime juos keliomis dalimis.
Pradedame su Lietuvos federacijos prezidentu Šabu ir bendruomenės legenda Dariumi, kurie vienas kitam davė interviu ir uždirbo po 2000 kreditų!
Dariau, kaip sugalvojote sukurti didžiulio rezonanso sulaukusio, tyrimo vaizdo įrašą apie sukčiavimą žaidime?
Tai buvo tiesiog įprasta diena ieškant tinkamų žaidėjų, pamainyti&nbs...
2024-04-11
Throughout the extensive history of the game, we have explored various methods to combat cheating. However, none of them seem to be perfect. Each approach has its pros and cons.
While combating cheating is essential, it consumes a significant amount of time and significantly reduces our ability to improve the game.
Recently, we have encountered quite a few unpleasant situations as well (such as a case during the Easter holidays and a cheating investigation that resulted in the closure of 16 teams). These situations are certainly not how we want to spend our weekends and holidays.
Additionally, we have received more suspicions of cheating reports from the community that require investigation. This indicates that more "fun time" is waiting ahead. We advise those who have access to a few teams to close these teams immediately. In doing so, the penalty for rule violations will be less severe.
In order to reduce the number of cheating situations in the future, we will attempt to remove or restrict certain game features, especially for free users.
Upcoming changes for the next season:
1. Possibility to borrow a player will be limited to users with a bronze rank or those who have purchased game credits at least once. Over time, we plan to increase these restrictions, eventually making player borrowing available only to PREMIUM users.
2. The default trade level will be reduced by one (currently the plan is to reduce this only for NEW users).
3. Households where multiple users play from the same IP address will be required to have the PREMIUM package. Without PREMIUM, in case of any suspicious activity, we will skip the investigation and either close teams or disable their trading/borrowing features.
Long-term plans:
1. Completely rewrite the restricted market feature to eliminate the possibility of malicious bidding. When we have more details, we will share them with you.
We understand that many people may not like these changes, but we do not see any other options. We spend far too much time on matters that do not create any value for the game, meanwhile we need to develop updates that improve the game.
Thank you for your understanding. Cheating is not OK. In the end, the Fair Play always wins!...
While combating cheating is essential, it consumes a significant amount of time and significantly reduces our ability to improve the game.
Recently, we have encountered quite a few unpleasant situations as well (such as a case during the Easter holidays and a cheating investigation that resulted in the closure of 16 teams). These situations are certainly not how we want to spend our weekends and holidays.
Additionally, we have received more suspicions of cheating reports from the community that require investigation. This indicates that more "fun time" is waiting ahead. We advise those who have access to a few teams to close these teams immediately. In doing so, the penalty for rule violations will be less severe.
In order to reduce the number of cheating situations in the future, we will attempt to remove or restrict certain game features, especially for free users.
Upcoming changes for the next season:
1. Possibility to borrow a player will be limited to users with a bronze rank or those who have purchased game credits at least once. Over time, we plan to increase these restrictions, eventually making player borrowing available only to PREMIUM users.
2. The default trade level will be reduced by one (currently the plan is to reduce this only for NEW users).
3. Households where multiple users play from the same IP address will be required to have the PREMIUM package. Without PREMIUM, in case of any suspicious activity, we will skip the investigation and either close teams or disable their trading/borrowing features.
Long-term plans:
1. Completely rewrite the restricted market feature to eliminate the possibility of malicious bidding. When we have more details, we will share them with you.
We understand that many people may not like these changes, but we do not see any other options. We spend far too much time on matters that do not create any value for the game, meanwhile we need to develop updates that improve the game.
Thank you for your understanding. Cheating is not OK. In the end, the Fair Play always wins!...
2024-04-08
Sveiki visi,
valdyti komandos biudžetą yra svarbi ir sunki užduotis kiekvienam „BasketPulse“ vadovui. Šią savaitę norėtume pasidalinti TB313 ir smart0eddie patirtimi, susijusia su momentais, kai viskas važiuoja žemyn ir prasideda bankroto procedūros.
TB313 - WL 6.9 - 2.000 credits.
„BasketPulse“, kaip ir bet kuriame tikroviškame valdymo žaidime, bankrotas yra didžiulė grėsmė, galinti išmušti iš vėžių net pe...
valdyti komandos biudžetą yra svarbi ir sunki užduotis kiekvienam „BasketPulse“ vadovui. Šią savaitę norėtume pasidalinti TB313 ir smart0eddie patirtimi, susijusia su momentais, kai viskas važiuoja žemyn ir prasideda bankroto procedūros.
TB313 - WL 6.9 - 2.000 credits.
„BasketPulse“, kaip ir bet kuriame tikroviškame valdymo žaidime, bankrotas yra didžiulė grėsmė, galinti išmušti iš vėžių net pe...
2024-04-02
Sveiki visi,
Mainai vaidina svarbų vaidmenį žaidime ir gali padėti komandoms pasiekti savo tikslus, nesvarbu ar tai būtų sustiprėjimas, pinigų taupymas ar siekis gauti perspektyvaus jaunimo. Taigi dalinuosi kai kuriais geriausiais mūsų bendruomenės sandoriais.
barbabodom WL4.6 - 1.000 kreditų
Tai yra geriausi mano kada nors atlikti mainai. Aš turėjau šiek tiek laisvos vietos algų kepurėje, kurią panaudodamas įsigijau dabartinį komandos lyderį...
Mainai vaidina svarbų vaidmenį žaidime ir gali padėti komandoms pasiekti savo tikslus, nesvarbu ar tai būtų sustiprėjimas, pinigų taupymas ar siekis gauti perspektyvaus jaunimo. Taigi dalinuosi kai kuriais geriausiais mūsų bendruomenės sandoriais.
barbabodom WL4.6 - 1.000 kreditų
Tai yra geriausi mano kada nors atlikti mainai. Aš turėjau šiek tiek laisvos vietos algų kepurėje, kurią panaudodamas įsigijau dabartinį komandos lyderį...
2024-03-29
Su velykom visus! Linkime jums malonaus laiko su draugais ir artimaisiais .
Na, o tęsiant geriausias BasketPulse tradicijas, siūlome jums velykinio margučio paieškų žaidimą!
Kaskart pamatę margutį stenkitės būti pirmieji kurie ant jo paspaus , pirmasis kurima tai pavyks bus apdovanotas 10.000 Eur! Margutis gali pasirodyti bet kuriuo metu bet kurioje ekrano vietoje, ir jį matys visi tuo metu prisijungę vartotojai, tad reakcija labai svarbi. ...
Na, o tęsiant geriausias BasketPulse tradicijas, siūlome jums velykinio margučio paieškų žaidimą!
Kaskart pamatę margutį stenkitės būti pirmieji kurie ant jo paspaus , pirmasis kurima tai pavyks bus apdovanotas 10.000 Eur! Margutis gali pasirodyti bet kuriuo metu bet kurioje ekrano vietoje, ir jį matys visi tuo metu prisijungę vartotojai, tad reakcija labai svarbi. ...
2024-03-25
Sveiki visi, ką tik baigėsi naujokų birža ta proga norėtume pasidalinti interviu su keliomis komandomis kaip jos ruošiasi šaukimo procesui
smart0eddie WL3.2 - 500 credits
Mano komandos šaukimo pasirinkima pirmiausiai daromas pagal tai ko mano komandai labiausiai reikia ir ką galima gauti naujokų biržoje
Atsižvelgiant į tai, kad kitą sezoną mano komanda ir taip turės 4 centrus, daugiau dėmesio skirčiau lengviems kraštams ir gynėjams....
smart0eddie WL3.2 - 500 credits
Mano komandos šaukimo pasirinkima pirmiausiai daromas pagal tai ko mano komandai labiausiai reikia ir ką galima gauti naujokų biržoje
Atsižvelgiant į tai, kad kitą sezoną mano komanda ir taip turės 4 centrus, daugiau dėmesio skirčiau lengviems kraštams ir gynėjams....
2024-03-20
Sveiki sulaukę 2-ojo "BP Davis Cup". Šį kartą, Šabas ir aš nusprendėme įtraukti daugiau šalių į turnyrą . Sukonataktavome su daugumos šalių prezidentais ir p ilgo derybų proceso apsistojoe ties 5 šalimis nes pakutinę akimirką vieni iš šalių atsisakė o laiko jos pakeisti kita jau nebebuvo
Šiemet nusprendėme įsteigti prizinį fonda nugalėtojams. Buvo planuota jog šešios šal...
Šiemet nusprendėme įsteigti prizinį fonda nugalėtojams. Buvo planuota jog šešios šal...
2024-03-17
Season 97 has come to an end and we would like to share the information on key updates and also congratulate the winners of the top league.
Champions
World League 1.1
Minnesota Timberwolves secured their title for the third season in a row and continued his dominance in the game, winning 5 out of the last 6 season’s top league.
The team famous for its defence has proven the old saying defence wins titles. They allowed 54 points per game in the finals series against HK Monarch and swept the series 3-0.
Wǒ bù pà has come back from being down 1-2 against Sun Tzu in the bronze series and won a medal in the top league just in their second season after being promoted from WL2.
Leng Cha of Wǒ bù pà has been named MVP of the top league, averaging 15 points and 23 efficiency per game. Next season is the last on his contract, has he earned a raise? :)
1. Minnesota Timberwolves. Manager: 史塔克
2. HK Monarch. Manager: CoachM0329
3. Wǒ bù pà. Manager: YAOQINWEI
U21 World Cup
Classic BP final was played in the U21 WC when China met Lithuania. Lithuania had no chance in the game losing 75-90 and China has won their third title in a row.
Taiwan recovered after a heavy loss to Lithuania in the semis by winning the bronze game 90-76 against Spain.
Carcarlo Pravettoni from Italy has been named MVP of the tournament averaging 15 points and 7 rebounds per game. Last season Organic Waste extended his contract for the next 5 seasons, very well timed!
1. China. Manager: zhiyangxu
2. Lithuania. Manager: Zolininkas
3. Taiwan. Manager: 隨風
U16 World Cup
Poland has achieved a historical result winning the U16 final for the first time. The team has not been seen as the favourites of the tournament but proved the non-believers wrong by beating Taiwan 75 - 69 in the gold medal game.
China managed to recover in the bronze medal game after a loss in the semi to Taiwan. They beat Lithuania 66 - 58 in a defensive battle.
Evan Abra from Canada has been named MVP of the tournament. The 2.17cm monster was unstoppable and averaged 29 points and 7 rebounds per game. He should have no problem using his height and athleticism in the senior basketball in a few years, watch out!
1. Poland. Manager: Artemix
2. Taiwan. Manager: jiasyuan
3. China. Manager: 纳什
Season 97 Updates
This season we’ve been working intensely on the planned update related to the coaches’ training. We are very happy that we managed to include this part of the update on time.
However, we’ve been working not only on the changes in coaches’ training but also on the optimization of the whole training process. In the beginning of the new season we will continue tuning the process of training so that it doesn’t freeze the game for a few minutes at 11pm game time.
Included beautiful new design of Matches’ pages
Changes in number of players and coaches in a team
The limit on the maximum number of players and coaches per team has been removed.
Youth team sponsor only covers the salaries of up to 12 players and 8 coaches. If a team exceeds this limit, the selection for compensation is done randomly.
Starting from Season 100, the limit will be further reduced to 5 coaches, whose salaries will be compensated.
Updated system of coaches’ training
Considerably increased influence of coach’s age
<50 y. - main improvement of coaches
50-59 y. - coaches improve a little or stop improving
>=60 y. - coaches don’t improve anymore. Starting with season 102, coaches’ skills will start decreasing.
Coach’s position influence on training
Head coach - depends on tactical skills of the opponent coach (in today’s match)
Assistant and training coach - depends on the head coach’s RT and head coach’s skill (that is being trained)
Other criteria remain the same: coach’s potential, skill’s inner potential, day surprises
Coaches’ experience growth depends on:
Influence of other coaches, depending on coach’s position (similarly as in the above mentioned skill’s training)
Opponent strength and result of today’s match
Few small bug fixes
Match engine updates
Attempt to fix the bug where sometimes a pass to the leader didn't work
Community News
We have received numerous quality posts by the community and shared them in the news. We always love hearing from you guys and we will share some more soon. Our personal favourites were the community interviews and AI created facelifts of the players.
We have also noticed a really cool update by MikeHoudini who has created a script to improve the experience watching the games LIVE and shared it on the game Discord server:
And all it took was a bit of CSS to improve my live match viewing experience tenfold. If anyone else wants to have the same layout, the code's available here: https://www.codedump.xyz/xml/ZfCruPGddUn5v_8M I tested it with Greasemonkey (Firefox addon) and Tampermonkey (Chrome/Firefox/Edge/Safari addon).
Very well done, and 2.000 credits reward has been sent to Mike. We love seeing these community-made updates and if you have anything that could improve the life of our players - please share!
Also we have seen the Taiwan community being active in promoting the game inside their BP community as well as attracting new members to the game, therefore we would like to allocate a 5% scouting bonus for the community effort.
Also, Lithuanian and French federations have organised the 2nd Davis Cup earning them a 5% scouting bonus as well.
We are yet to hear from other federation presidents about the exceptional effort of their community members. Don’t be shy and let us know and get rewarded!
FPC News
Due to low activity one Lithuanian spot has been removed. In the future, one federation will be able to have maximum 2 spots.
China is the biggest community in the game that does not have a seat in FPC, and TRX001 has been appointed by the Chinese federation as the newest member of FPC. Congratulations!
Season 98 plans
Changes in number of players and coaches in a team
Youth team sponsor covers the salaries of up to 12 players and 8 coaches. If a team exceeds this limit, the selection for compensation is done randomly.
Starting from Season 100, the limit will be further reduced to 5 coaches, whose salaries will be compensated.
Starting with season 102, coaches’ skills will start decreasing from 60 years old.
Continue optimizing the system of training, so that the game would be better available during it.
Changes in match engine: adjust coaches’ influence so that it depends on the actual difference between coaches’ skills, not only on the fact that one is better at some skill. Coaches’ influence in matches is quite big, therefore we plan to include changes gradually in the upcoming 5 seasons.
Update more old-design pages
We wish everyone a good season!...
Champions
World League 1.1
Minnesota Timberwolves secured their title for the third season in a row and continued his dominance in the game, winning 5 out of the last 6 season’s top league.
The team famous for its defence has proven the old saying defence wins titles. They allowed 54 points per game in the finals series against HK Monarch and swept the series 3-0.
Wǒ bù pà has come back from being down 1-2 against Sun Tzu in the bronze series and won a medal in the top league just in their second season after being promoted from WL2.
Leng Cha of Wǒ bù pà has been named MVP of the top league, averaging 15 points and 23 efficiency per game. Next season is the last on his contract, has he earned a raise? :)
1. Minnesota Timberwolves. Manager: 史塔克
2. HK Monarch. Manager: CoachM0329
3. Wǒ bù pà. Manager: YAOQINWEI
U21 World Cup
Classic BP final was played in the U21 WC when China met Lithuania. Lithuania had no chance in the game losing 75-90 and China has won their third title in a row.
Taiwan recovered after a heavy loss to Lithuania in the semis by winning the bronze game 90-76 against Spain.
Carcarlo Pravettoni from Italy has been named MVP of the tournament averaging 15 points and 7 rebounds per game. Last season Organic Waste extended his contract for the next 5 seasons, very well timed!
1. China. Manager: zhiyangxu
2. Lithuania. Manager: Zolininkas
3. Taiwan. Manager: 隨風
U16 World Cup
Poland has achieved a historical result winning the U16 final for the first time. The team has not been seen as the favourites of the tournament but proved the non-believers wrong by beating Taiwan 75 - 69 in the gold medal game.
China managed to recover in the bronze medal game after a loss in the semi to Taiwan. They beat Lithuania 66 - 58 in a defensive battle.
Evan Abra from Canada has been named MVP of the tournament. The 2.17cm monster was unstoppable and averaged 29 points and 7 rebounds per game. He should have no problem using his height and athleticism in the senior basketball in a few years, watch out!
1. Poland. Manager: Artemix
2. Taiwan. Manager: jiasyuan
3. China. Manager: 纳什
Season 97 Updates
This season we’ve been working intensely on the planned update related to the coaches’ training. We are very happy that we managed to include this part of the update on time.
However, we’ve been working not only on the changes in coaches’ training but also on the optimization of the whole training process. In the beginning of the new season we will continue tuning the process of training so that it doesn’t freeze the game for a few minutes at 11pm game time.
Included beautiful new design of Matches’ pages
Changes in number of players and coaches in a team
The limit on the maximum number of players and coaches per team has been removed.
Youth team sponsor only covers the salaries of up to 12 players and 8 coaches. If a team exceeds this limit, the selection for compensation is done randomly.
Starting from Season 100, the limit will be further reduced to 5 coaches, whose salaries will be compensated.
Updated system of coaches’ training
Considerably increased influence of coach’s age
<50 y. - main improvement of coaches
50-59 y. - coaches improve a little or stop improving
>=60 y. - coaches don’t improve anymore. Starting with season 102, coaches’ skills will start decreasing.
Coach’s position influence on training
Head coach - depends on tactical skills of the opponent coach (in today’s match)
Assistant and training coach - depends on the head coach’s RT and head coach’s skill (that is being trained)
Other criteria remain the same: coach’s potential, skill’s inner potential, day surprises
Coaches’ experience growth depends on:
Influence of other coaches, depending on coach’s position (similarly as in the above mentioned skill’s training)
Opponent strength and result of today’s match
Few small bug fixes
Match engine updates
Attempt to fix the bug where sometimes a pass to the leader didn't work
Community News
We have received numerous quality posts by the community and shared them in the news. We always love hearing from you guys and we will share some more soon. Our personal favourites were the community interviews and AI created facelifts of the players.
We have also noticed a really cool update by MikeHoudini who has created a script to improve the experience watching the games LIVE and shared it on the game Discord server:
And all it took was a bit of CSS to improve my live match viewing experience tenfold. If anyone else wants to have the same layout, the code's available here: https://www.codedump.xyz/xml/ZfCruPGddUn5v_8M I tested it with Greasemonkey (Firefox addon) and Tampermonkey (Chrome/Firefox/Edge/Safari addon).
Very well done, and 2.000 credits reward has been sent to Mike. We love seeing these community-made updates and if you have anything that could improve the life of our players - please share!
Also we have seen the Taiwan community being active in promoting the game inside their BP community as well as attracting new members to the game, therefore we would like to allocate a 5% scouting bonus for the community effort.
Also, Lithuanian and French federations have organised the 2nd Davis Cup earning them a 5% scouting bonus as well.
We are yet to hear from other federation presidents about the exceptional effort of their community members. Don’t be shy and let us know and get rewarded!
FPC News
Due to low activity one Lithuanian spot has been removed. In the future, one federation will be able to have maximum 2 spots.
China is the biggest community in the game that does not have a seat in FPC, and TRX001 has been appointed by the Chinese federation as the newest member of FPC. Congratulations!
Season 98 plans
Changes in number of players and coaches in a team
Youth team sponsor covers the salaries of up to 12 players and 8 coaches. If a team exceeds this limit, the selection for compensation is done randomly.
Starting from Season 100, the limit will be further reduced to 5 coaches, whose salaries will be compensated.
Starting with season 102, coaches’ skills will start decreasing from 60 years old.
Continue optimizing the system of training, so that the game would be better available during it.
Changes in match engine: adjust coaches’ influence so that it depends on the actual difference between coaches’ skills, not only on the fact that one is better at some skill. Coaches’ influence in matches is quite big, therefore we plan to include changes gradually in the upcoming 5 seasons.
Update more old-design pages
We wish everyone a good season!...