Press conference

-- 86 S 42 d.
News about the updated New Match Engine (used in the National leagues)!
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Great news. I totaly support your idea: "We want to have at least one full season with a stable new match engine in the national leagues before bringing it also into international leagues." -- 86 S 42 d.
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Press message hidden by federation volunteer or administrator -- 86 S 42 d.
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Xdddddd -- 86 S 42 d.
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"Team offence/defence tactics will not be used in the testing engine anymore. Instead we have Defence focus, Offence focus, Isolation, Early offence settings"
- could you please explain this a bit better?
- i also noticed some other re-balancing was made during the season that hasn't been explained ( e.g. tiredness, settings ).
In general, i am glad that players get bit less tired, but i still notice the effect of tiredness during the games is not strong enough to reduce players performance. it still favours 7-player teams over others. On the other side -having longer 12-player teams is not favoured as they get still tired even playing fewer minutes - having to lower training intensity anyway.
The other thing i noticed is that many times players don't seem to react according the tactical settings ( players that shoot a lot in spite of having "only if necessary" , or the opposite players that don't shoot in spite of bigger shooting focus) - this is probably because of the defense settings - but i think more info is needed to understand the pattern -otherwise the feeling is that you cant control the way players play game - resulting in losing interest. Probably we haven't had the chance to try new engine t enaugh. I think it would be also good if friendlies would be played with new engine - so we can try out more things ( and without risking national competition)
-- 86 S 42 d.
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nofixations:
We explained tiredness/shooting situations in previous article:
https://www.basketpulse.com/en/News/article/61b8928fae0a2/match-engine-update
-- 86 S 42 d.
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I know the article. I still can't see many of what's explained reflected on real games. About tiredness - I still see 7-player teams having advantage over longer teams - because performance due to tiredness is not reduced enaugh. On the other side players getting few minutes are still getting too tired many times anyway - having to lower training. So no advantage so far for having longer 12-players team .
And on players doing whatever, it is probably more realistic - but still this is a game , and we -as coaches - want to be able to set how players should play / or be able to understand what happened if they don't play as expected. Otherwise if we don't have control - it becomes like watching tv. I have the impression some balance is still needed in this respect
-- 86 S 42 d.
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I think the same as notifixations, players set as only if necessary shooting double that players with "shoot as much as possible", not even in one match
Shooters do not shot 3 points, and shoot a lot of 2 points, set as only if necessary. In National league engine looks random. Playing inside and shooting double outside players
-- 86 S 42 d.
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Please give me concrete examples with the newest version (Version: 2022-04-03-01) -- 86 S 42 d.
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Matches
Players sets shoot only if necessary 18 shoots in this situation
Attacking INSIDE and setting Normally, my inside players shoot 14 shoots.
PG, both in all situation if necessary, shoot 12 shoots
-- 86 S 43 d.
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Until now it is noted that the PG and SG have too much prominence in the games taking short shots (and several times scoring) when they are not set for that and in defense they commit too many faults in breaks especially -- 86 S 43 d.
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Mi s PG y SG cometieron muchas mas faltas en menos tiempo -- 86 S 43 d.
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I realized that during the last season my team is generating more fouls and strange player behaviours like kamikaze attitude during the game. Too many fouls even when the team is setting with low defense and a huge, massive volume of stupid turnovers even by quality players. That's not funny at all. -- 86 S 43 d.
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ME update (Version: 2022-04-05-01)
Bug fix: Wrong PG was selected in starting five
-- 86 S 44 d.
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Matches
Q1 00:17 illegal screen for Nang, but no foul
-- 86 S 45 d.
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This game had an unusual amount of mistakes by my SG, which has 3pt = 14. He missed at least 3 3pt shots in Excellent situation in the Q4,plus some free throws he normally makes Matches -- 86 S 45 d.
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at 4Q 3:48, 4Q 3:02, 4Q 0:30, 4Q 0:16 -- 86 S 45 d.
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What about this - i for sure wrote previously, when shoting situation is good, but the QR still is -4:
4K 2:08 Virt Dėl besiginančio žaidėjo nuovargio atsirado gera situacija atakuoti: R. Fang
4K 2:08 KK75 Nepataikytas tritaškis: P. Murza ( Gera situacija)
Žaidėjų įgūdžių santykis: 3; Metimo kokybė: -4 Gynėjas: R. Fang
Matches
-- 86 S 45 d.
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Jau darosi užsiknisimas tuos nuovargius makalioti - 9 žaidejai ir visi pavarge - atrodo vėl sukelta buvo? Matches -- 86 S 47 d.
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Gal galim bent premium padaryti kad matytisi formos skale kiek arti pavargusio ar nepasiruošusio -- 86 S 47 d.
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Matches
13 badu per 1 kel , likusius 7 :))
-- 86 S 48 d.
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Kreditu gal kas ta proga suselpt nori , pacukui -- 86 S 48 d.
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Press message hidden by federation volunteer or administrator -- 86 S 55 d.
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ME updates. Version: 2022-04-27-01:
- shot quality calibration while shooting from three points range
- a bit increased amount of fast breaks
- small fixes in substitutions.
-decreased chances of defensive foul during a drive to the basket for players with loose defense. Also decreased ability to defend in such situations.

Please pay attention to the tactical fouls at the end of the matches. There was one case when a player got more than 5 fouls and was not substituted. We did not manage to reproduce that bug, so we are not sure if we fixed it or not.
-- 87 S 3 d.
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Game
Matches
I set isolation often, 4 players set as a leader, there is none event with isolation. Maybe there I need to search something else not isolation for this tactics?
Also I set defense accent for leader by skills, but in chronology I can find only man to man defense. Does it working? or maybe there is something what I don't understand. Maybe there should be more info about new tactics?
-- 87 S 9 d.
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ME updates.
Version:2022-05-25-01:
Bug fixes:
- sometimes substitutions went wrong when players were assigned automatically just before the game (due to lack of players)
- Sometimes at the end of the match the team did “early attack” instead of “last attack”. This way shot was not made by the leaders and tactical fouls were not done.
Isolation balancing:
- changes in how player for isolation are selected (increased driving skill’s influence)
- new event, which appears when a team does not have any player who can play One on one
The starting lineup will be used only in the beginning of the first and third quarters. Other quarters will be started with the same players that were on court at the end of the previous quarter. This way playing time in some cases will be more accurate to tactical settings.

Also now we are working on an article about the new tactics and how they work
-- 87 S 31 d.
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"The starting lineup will be used only in the beginning of the first and third quarters. Other quarters will be started with the same players that were on court at the end of the previous quarter. This way playing time in some cases will be more accurate to tactical settings."

- and how about manager tactical decisions? It becomes complete random lottery who plays in the begining of 2nd and 4th periods, both defensively and offensively. :D
-- 87 S 31 d.
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ME updates.
Version:2022-05-25-03:
Bug fix: after illegal screen a player was not substituted out and personal foul may have not been registered.
-- 87 S 31 d.
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ME updates.
Version:2022-05-25-04
Bug fix: after illegal screen sometimes match stopped
-- 87 S 31 d.
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