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Review of the last season!
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I did not get very much new shape system. Hope I'm not the only one.
So they'll get more or less tired from the game, but also will "recover" or "get more tired" to compensate that? Or is there something I am missing -- 90 季 1 天
So they'll get more or less tired from the game, but also will "recover" or "get more tired" to compensate that? Or is there something I am missing -- 90 季 1 天
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First of all, congrats to Mirza to your second championship!
Secondly, I understand it that the users will be able to distribute between -3 to +3 shape points for each player every day - will this option be available in the training section or somewhere else? -- 90 季 1 天
Secondly, I understand it that the users will be able to distribute between -3 to +3 shape points for each player every day - will this option be available in the training section or somewhere else? -- 90 季 1 天
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I think users can change the shape only by adjusting the playing time, not directly distribute the shape points.
Does a almost prepare shape on the first day means all players will get a bad training on the first day? -- 90 季 1 天
Does a almost prepare shape on the first day means all players will get a bad training on the first day? -- 90 季 1 天
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My whole team is now collectively "almost prepared" after playing a game where almost all of them played a very acceptable number of minutes. Only 2 of them were somewhere in the 60%, and one was green, the rest were all ~50%. So what more do I do to preserve their shape at this point?
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90 季
1 天
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You said perfect shape is inbetween 40 to 70, can I assume players are all 39 in day 1?
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90 季
1 天
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Ok, I guess we'll just have to see what happens. What about school players
dwyane3? Do they have to stay unprepared the whole time? I would suggest not taking shape for them into account at all.
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90 季
1 天

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Exactly, base on informations in this entry, players from main and youth team potentially could get +8 to shape (+3 from player natural tendency and +5 from playing time), while players in school could only get +3, that's huge difference.
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90 季
1 天
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I expect to see a whole lot of surprising results and upset at the start of the season.
And a lot of injuries in the end of the season.
Can you confirm if injurues are always affected by player's shape?
If so, the injury bug will be for too tired players or too little also?
Because if player can get injured for not being in shape, it can happen today too!
I'm glad that I planned for an easy season by losing every game I have on schedule, tanking a season is a worthwhile strategy here and now -- 90 季 1 天
And a lot of injuries in the end of the season.
Can you confirm if injurues are always affected by player's shape?
If so, the injury bug will be for too tired players or too little also?
Because if player can get injured for not being in shape, it can happen today too!
I'm glad that I planned for an easy season by losing every game I have on schedule, tanking a season is a worthwhile strategy here and now -- 90 季 1 天
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I would not be surprised if this system would be reverted mid way during the season. As it could bring a lot of chaos. If not, teams with 10+ players might have good chances to win championships
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90 季
1 天
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I support the new engine. The changes will slow down gradually while the system is improving and we are adapting.
Hope GSW small-ball 5out three pointers, and Nugget Jokic playmaking big, are both available to be trained and shown in game efficiently. -- 90 季 1 天
Hope GSW small-ball 5out three pointers, and Nugget Jokic playmaking big, are both available to be trained and shown in game efficiently. -- 90 季 1 天
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+3

Everyone is playing twin towers. We want more flexble playstyles to run.
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90 季
1 天
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You told us to have more players using less minutes to avoid tireness...and now you told us to give more minutes to have good shape. Everyday and new things, opposite than you told us before
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90 季
1 天
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ulipulido, you only need to give them more minutes in the start of the season, because players will be less prepared for the season after the "season break". And when you get them in perfect shape you will have to manage their minutes.
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90 季
1 天
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Not all athletes f off during off season. Some have self determination and would NOT show up in bad shape!!!
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90 季
1 天
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it is not very correct that you say one thing, and then at the beginning of the season you do the opposite.
I will have 10 players available, but I can't give high minutes to everyone. -- 90 季 1 天
I will have 10 players available, but I can't give high minutes to everyone. -- 90 季 1 天
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In today's friendly game I put all the team settings for lowest fatigue, and my player still gets 92% fatigue only in 27 minutes?!
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90 季
1 天
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yes yes, its unbelieveble, becouse your player,xeedas1, is 24y :)
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90 季
1 天
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Almost all my players with 100 fatigue, even players with 19 minutes
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90 季
1 天
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I understand “season break”, but NBA has preseason games to help players get back in shape, not sure about Euro-league, but I think they should have that too? Also if we want to simulate the “season break” to make the game more realistic, making players as tired as they can be to push them in a perfect shape is nothing realistic, even a 100% tiredness couldn’t make all players get back in perfect shapes.
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90 季
1 天
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game creators always like to compare this game with reality, but this tiredness thing is just insane lol from now on i think my 24yo nominal player could not even play all season steady 24 minutes a game lol
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90 季
1 天
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for many many seasons, like 10 years of Real Life, we managers had the daily task of adjusting training intensity to compensate for game's tiredness. A daily routine which i enjoyed to do, every day more or less at the same time.
Now, Admins tell us we must manage tiredness adjusting minutes played.
After one game, i say: in theory it would work. It's about changing one number a day, for every player on the roster. isn't it?
Well, F@#$! NO!
Admins forgot that minutes played are not determined by us managers!
Fouls out will screw up many plans (i had one Foul out today).
Opponent's tactics will certainly screw my tiredness management.
Not to mention that minutes allocated were a bit random in the first place.
So, not only i am supposed to dedicate much more time to my daily routine.
More importantly, if i want to have my players in top form for an important game one week in the future.... i must consider an endless number of variables (many of which unknown to me) to do it right. Rocket science basically.
TLDR;
THANKS FOR NOTHING -- 90 季 1 天
Now, Admins tell us we must manage tiredness adjusting minutes played.
After one game, i say: in theory it would work. It's about changing one number a day, for every player on the roster. isn't it?
Well, F@#$! NO!
Admins forgot that minutes played are not determined by us managers!
Fouls out will screw up many plans (i had one Foul out today).
Opponent's tactics will certainly screw my tiredness management.
Not to mention that minutes allocated were a bit random in the first place.
So, not only i am supposed to dedicate much more time to my daily routine.
More importantly, if i want to have my players in top form for an important game one week in the future.... i must consider an endless number of variables (many of which unknown to me) to do it right. Rocket science basically.
TLDR;
THANKS FOR NOTHING -- 90 季 1 天
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+9

Looking for hints on how to improve shape/training for basketball school members. Anyone?
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90 季
2 天
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Interesting, player 69 tiredness +5 on shape and boom shape change...
player 98 tiredness +8 shape nope no change...
is that not prepared shape thingy is random for every player? -- 90 季 2 天
player 98 tiredness +8 shape nope no change...
is that not prepared shape thingy is random for every player? -- 90 季 2 天
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Many confusing changes in the last two seasons, but this one might be the worst of them all. You're ruining the game.
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90 季
2 天
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Cia jau visai su logika prasilenkta.visi zaidejai pavargo beveik 100%.nepavargo tik tie kurie zaide apie 10min.tai kad ir turint 12 zaideju komandoj neimanoma duot visiems lost po 10 min.kad nepervargtu.bet kokiu atveju zaidejai bus pavarge.vienu zodziu per du sezonus zaidima tiek nuvaret i zema lygi kad neber jokiu malonumu zaisti.taktiku nustatymai neveikia.treniruociu intensyvumo nebesureguliuosi.
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90 季
2 天
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maybe i can aswer this:
-5 for not playing
+3 for the automatic adjustment toward the optimal shape
total for the day is -2
same way that a 100% tired player is getting +5 and +3 for a total of +8 for the day -- 90 季 2 天
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We have had many seasons of many changes. I regret that it has not been mentioned to modify some unfair things such as the choice of venues in the World Cups or the terrible effectiveness of the training that countries with few teams have in the national league. disappointing.
Many of the changes that were resisted by managers were justified by saying that it was to achieve greater realism. on the other hand, there are other changes that insist on maintaining and take away realism. I don't see why a player can't endure a whole season playing 30 minutes a game.
I suggest a survey to find out how things are going, according to the managers' point of view. A simple survey that has 2 options. Was the game better 10 seasons ago or is it better now? -- 90 季 2 天
Many of the changes that were resisted by managers were justified by saying that it was to achieve greater realism. on the other hand, there are other changes that insist on maintaining and take away realism. I don't see why a player can't endure a whole season playing 30 minutes a game.
I suggest a survey to find out how things are going, according to the managers' point of view. A simple survey that has 2 options. Was the game better 10 seasons ago or is it better now? -- 90 季 2 天
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it definetelly not be any pool, because game creators will say that users voted for new game engine
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90 季
2 天
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Ir uz basketpulse himna for sure
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90 季
2 天
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P. S. Gal kas galit imesti nuoroda? Noriu uzsikrauti naujam sezonui varginanciam energijos
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90 季
2 天
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Dėkui. O kas ta diana mikulenaite kazin xdd
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90 季
2 天
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Few points that I believe we failed to explain:
You should not worry about players in the school. Once they reach the middle of the excellent, the shape won`t be moving in any direction and it will stay perfect until the end of the season.
You may see a bit worse training because players' shape is not excellent. Once they are in excellent shape, training will be similar as last season.
In order to reach excellent shape, you don`t need many days. Some of the players already are in excellent shape and the rest will be in a few upcoming days
When the shape becomes excellent, you will still see the shape moving fast until it reaches the middle of the excellent. That way we won`t have “chaotic” moving of shape forwards and backwards as it was last season.
Overall training should not change much compared to the system that was a few seasons ago. But we definitely plan to review this at the end of the season and in case overall training effectiveness is smaller, we will make the required changes.
Players are getting tired faster than in the previous season because of their shape. Once they have excellent shape, they will have similar tiredness as the last season.
Player shape always moves a lot faster towards the middle of “excellent” than towards “tired” or “not prepared”. So once you reach the middle of “excellent”, the moving will be a lot slower.
As shape now does not have effect neither for injuries nor for health, having not perfect shape is not something very bad (if you forgot, you may read the earlier news article where we informed about it).
As for “increased workload” for users it is a bit opposite. In the previous system, in case of a few days vacation you risked to damage players’ health, get injuries and so on. In the current system if you have a team with a full roster, you can simply set all players equal playing time and go for a vacation for one week without worrying that one player will be in bad health after that week. But teams with small roster will definitely have more issues and that is as it was planned.
We have also informed the community that from this season players’ shape won’t be reset to excellent. Initial plan was to “reduce” shape, but after testing we find out that this way is not logical - as that way only tired players will start the new season with “excellent” form. So we decided that it would be the best to use “reset” instead of “reduce”. I think in the future we can update this and give the possibility for some players to start the season in excellent or even tired shape - based on what player did at the end of the season.
In case some of you missed the article from the previous season about these changes:
https://www.basketpulse.com/en/News/article/630f24095221c/coaches-and-training-updates
The direction we are going (teams’ rosters with more players) was announced earlier many times, including the last season in news article.
Teams with more players should be able to handle this situation quite easily. Teams with less players or with many veterans will have more issues. -- 90 季 2 天
You should not worry about players in the school. Once they reach the middle of the excellent, the shape won`t be moving in any direction and it will stay perfect until the end of the season.
You may see a bit worse training because players' shape is not excellent. Once they are in excellent shape, training will be similar as last season.
In order to reach excellent shape, you don`t need many days. Some of the players already are in excellent shape and the rest will be in a few upcoming days
When the shape becomes excellent, you will still see the shape moving fast until it reaches the middle of the excellent. That way we won`t have “chaotic” moving of shape forwards and backwards as it was last season.
Overall training should not change much compared to the system that was a few seasons ago. But we definitely plan to review this at the end of the season and in case overall training effectiveness is smaller, we will make the required changes.
Players are getting tired faster than in the previous season because of their shape. Once they have excellent shape, they will have similar tiredness as the last season.
Player shape always moves a lot faster towards the middle of “excellent” than towards “tired” or “not prepared”. So once you reach the middle of “excellent”, the moving will be a lot slower.
As shape now does not have effect neither for injuries nor for health, having not perfect shape is not something very bad (if you forgot, you may read the earlier news article where we informed about it).
As for “increased workload” for users it is a bit opposite. In the previous system, in case of a few days vacation you risked to damage players’ health, get injuries and so on. In the current system if you have a team with a full roster, you can simply set all players equal playing time and go for a vacation for one week without worrying that one player will be in bad health after that week. But teams with small roster will definitely have more issues and that is as it was planned.
We have also informed the community that from this season players’ shape won’t be reset to excellent. Initial plan was to “reduce” shape, but after testing we find out that this way is not logical - as that way only tired players will start the new season with “excellent” form. So we decided that it would be the best to use “reset” instead of “reduce”. I think in the future we can update this and give the possibility for some players to start the season in excellent or even tired shape - based on what player did at the end of the season.
In case some of you missed the article from the previous season about these changes:

The direction we are going (teams’ rosters with more players) was announced earlier many times, including the last season in news article.
Teams with more players should be able to handle this situation quite easily. Teams with less players or with many veterans will have more issues. -- 90 季 2 天
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Thank you. -- 90 季 2 天
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I agree with you, 100% -- 90 季 2 天
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Thank you, Darius - it is a lot clearer now. Overall, despite all criticism, I believe the game is headed in the right direction with the changes, and after a few seasons of tweaking I believe the game will be more interesting than before with the standard tactics every strong team used ...
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90 季
2 天
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I agree, heading the right direction.
Before I could just put one tactic for whole season and login next year. -- 90 季 2 天
Before I could just put one tactic for whole season and login next year. -- 90 季 2 天
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If bad shape means training less, in certain cases it can be even more harming than losing health
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90 季
2 天
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Yeah, not sure how I am supposed to improve my youngsters with this new system, noone wants to loan 120-140 VK players and now they'll be in bad shape whole season.
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90 季
2 天
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If you come up with this idea.. then add physical training to options. Or if you are training health -> physical condition is also included
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90 季
3 天
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Just to make sure, did we use "reduce" this season? I assume it means reducing all players' shape points by the same amount, and "reset" means reset all players' shape points to an exact number. Then I think "reset" would be better because in this way, we have a better idea of how to adjust player's playing time and tactics to help them catch up in shape. I also suggest that school players should improve faster in shape because we cannot let school players play in games to improve their shapes faster.
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90 季
3 天
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the new games turnovers is too terrible to watch,most of them are like this:
Deflection - due to better player's skills: L. Xi
1Q 8:17 答案 Player let the ball out of bounds: S. Pikūnas
1Q 8:17 答案 logotipas Ball lost: S. Pikūnas
first of that,the pg offense skills is 11-12-12,but so easy to lost the ball.and others show that even pg offense skills is 12-14-14,it's the same easy to lost ball.
who can tell me why?you can review the two link of match above
@GM -- 90 季 3 天
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I understand that changes causes pushback, it is a natural reaction. We actively communicate with the community and address the concerns constantly.



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It doesn't seem a lot in one day, but if a school player was allocated a low shape points, it could cost him some training points until he gets back in a perfect shape, especially for a high potential talent. So I hope you can adjust it to avoid such randomness.
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90 季
4 天
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I think you mean decrease the time? Thanks for spending time to answer all the questions.
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90 季
4 天
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Yes, by getting faster increase in shape the time of reaching good shape will decrease.
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90 季
4 天
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Instead of tiredness shenanigans, the focus should be on GE. Current GE is simply put - broken. Makes no sense, every update makes it worse. IMO we could list 10 problems here very easily to the point where it all becomes just random.
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90 季
4 天
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Well, perhaps I understand this GE wrong, but this game for example:
比赛
My players had significantly higher offensive skills than his and yet they lost many more balls (more turnovers). Playmaking does not seem to make sense anymore. Also suspiciously many fouls of my best players with good defensive skills. And what's wrong with shooting positions that there are no close range shots (and trust me, I had settings for my pf/c to shoot)? I had a normal offense here. -- 90 季 4 天

My players had significantly higher offensive skills than his and yet they lost many more balls (more turnovers). Playmaking does not seem to make sense anymore. Also suspiciously many fouls of my best players with good defensive skills. And what's wrong with shooting positions that there are no close range shots (and trust me, I had settings for my pf/c to shoot)? I had a normal offense here. -- 90 季 4 天
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I have a player got +28 in shape for the past four days and he is still not in perfect shape. If it is the case for a high-pot school player, it means it could take ten days or more for him to be a perfect shape, and he would lose about 100 training points due to bad shape...
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90 季
5 天
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Here is what many NBA players play for minutes per game ( this year ):
https://www.espn.com/nba/stats/player/_/stat/minutes
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90 季
5 天

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I have a player with +24 in shape and my franchise player +20, and both in bad shape. Im losing a lot of training points, that the most stupid idea ever, more than 30 seasons trying to not be even a one day on bad shape and now we have to Lost this points because you want it
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90 季
5 天
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5 days and +26 shape points my franchise player keeps in bad shape. FAIR!
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90 季
5 天
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also have few players with 20+ shape points and still in bad shape
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90 季
5 天
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What is the "best" value of the players'shape?
Some of my players get +0 today after turning green with a large increase previously
Does this mean a very narrow range of the green shape? -- 90 季 6 天
Some of my players get +0 today after turning green with a large increase previously
Does this mean a very narrow range of the green shape? -- 90 季 6 天
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Would also like to add that after 4 games my whole team (minus one player I only use in national games) are back up to excellent preparation. If you have enough players it should really not be that hard to do. -- 90 季 6 天
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I have read this thread and the previous one linked to last year. No where does it say that teams with YT roster more than 12 will have players NEVER going to green shape. So I guess NBA teams do not have players with no minutes and are in bad shape. Wait...no that is not correct. The teams still have practices and physical workouts, and these do more for shape than the games they play. And if I try to release these players in bad shape they want three times ( x3 ) their salaries. The game is NOT going in the right direction IMO.
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90 季
13 天
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Crickets. Just as I expected from the Administration. Shameful.
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90 季
14 天
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no disrespect to the opponent, but with almost the same tactics I was able to win in away game against another opponent, but here quite huge loss. I count 10 home court events and even 25 events from coach - has this effect been increased? Also I managed to steal 9 balls more, but my team made 8 more mistakes somehow. So overall, seems somewhat unbalanced outcome in result.
比赛
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90 季
18 天

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As for the turnovers, that is our current priority task and we are working to make them more balanced. -- 90 季 18 天
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