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-- 88 季 3 天
Plan of the new match engine full inclusion into the game
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Darius mentioned previously that players’ training intensity will automatically adjust for tiredness, will this be implementer from next season? -- 88 季 3 天
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I'm actively looking for demotion, so that the new game engine won't be too painful to my roster :) -- 88 季 3 天
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Pagaliau sulaukėme. -- 88 季 3 天
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oh well ..... -- 88 季 3 天
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Players already are getting extremely tired with 20 to 24 minutes playing time. Increase it? -- 88 季 3 天
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Roster must be of 10 players and 20 minutes/game each player so... How will we be able to extend contracts? It is impossible with actual sponsors. -- 88 季 3 天
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o ka daryt jeigu nemoki angliskai? kaip suzinot info? -- 88 季 3 天
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The player salaries will decrease, no need to increase sponsorship income. -- 88 季 3 天
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Are you sure about it dwyane3 ??? -- 88 季 3 天
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@ Cezarrr don't worry. You allways can buy more in game money.
@ a-darius is one season enough for all users have 10 players or more?
-- 88 季 3 天
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He means in the long run.
The typical regulations of supply and demand to which the market itself is subject regulate this.
-- 88 季 3 天
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John, the new ME was announced a few seasons ago, plenty of time to get ready. Look at my youth team ;) -- 88 季 3 天
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The update started by ME started in season 85. It seems that not much has changed since the updates of the 87 seasons. The same mistakes always come out and now it is said that everything will be fixed during the season. Just putting together a team (and a team that is usually staffed for more than one season) last season didn’t seem like it was possible and it doesn’t seem to me so far. -- 88 季 3 天
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agree with John. It's doesn't seems that ME works at least acceptable, and needs only few small changes. Even small change in ME has big impacts to the game, and it seems that engine is alive and changes a lot during the season ... so how to built the team ? We sign players - you made some changes, and turns out that with new changing game does not goes like it was planed and team built , so what's then? release and buy new ones? Bury the season... I do not know single manager who knows how to play with new engine...just starting notice meanings and impacts of the settings and it's changed.... and if it's changing all the time so what shall we do ? Sign players with 10 days contract? of course it has to start, someday but.....it's too many unsolved questions in my opinion -- 88 季 3 天
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As Sabas said, new engine is totally ramdon right now. Last season I played 3 matches with everything the same...and all the results where diferents. Even tiredness. Is a complete nosense right now, this game is going to be like Casino game -- 88 季 3 天
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It's a day to think "To be, or not to be". -- 88 季 3 天
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I really don't know why so many of you guys are complaining so much.
Maybe its just me, but I don't have tiredness issues with the new engine. Even with only eight players in the rotation.
Maybe its because of the big differences because of the low number of members in the german NL that I am not that effected? I don't know.
-- 88 季 3 天
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it's not only about tiredness i do not have problem with that with 9 players as i always play. thing is tactic, isolation.... shooters' must be totally different than we have now they must have dribbling skills . Experience it even more important , that means you can't use young players....also defense >leeder by skills< seems useless and etc. etc. there is no stability . As ulipulido said each time you don't know what you will get because of changes . If we finish ME ok after season or two or four we get use to it but now... each day something new , and if its going to be the same way so its like lotery -- 88 季 3 天
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Zolininkas: Naujienų vertimais rūpinasi bendruomenės pačios. Jeigu per lėtai verčia – spauskit prezidentą, kad surastų daugiau savanorių. Kitos šalys susitvarko.

Gudrioji Lape
Training is made on very old code and working with it is quite complicated. So training can be adjusted only when we have more or less final version of tiredness (so probably - 90th season)

Cesarrr, john1
Lipinski explained the situation quite well. More information you can find in an article about BasketPulse economic model:
https://www.basketpulse.com/en/News/article/607c340611c39/economic-model-of-basketpulse

john1, @Šabas, ulipulido:
I still have a big list of possible improvements of ME. But these will go to the future versions.
As about bugs - right now my list is empty. Please watch your games in national leagues and report bugs or other issues that you find.

For quite a long time in the new ME there are no significant changes (mostly bugs related with substitutions/attack time/fouls). These do not change neither tactics, nor players you need.
In the whole cycle of this update we communicated that when we stop adding completely new things or do bigger balancing changes - one season later the new ME will be used everywhere.
So we just follow the plan.
We understand that some users may think that “it is too fast”. But we believe that having two completely different ME for a longer time will do more harm than good.
And I really doubt that after one more season teams will be absolutely prepared for these changes.
-- 88 季 3 天
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Over 60% fatique cannot train 50%. We cannot train young players if we play them over 20 minutes. -- 88 季 4 天
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比赛
Are you changed something after this game? I focused my defense against pfc positions and I had 16/22 close shots from opponent.
-- 88 季 4 天
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a-darius conditions are the same for everyone so we will see how it goes, but we would appreciate taht when the ME will starts changes won't be so often as it is now and we would be informed about them and not finding that something is changed only during the game.
HeyHoudini kaip sakė GM kur vertimai....? Laiudis nerimauja
-- 88 季 4 天
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Dariau, padaryk galimybę naują varikliuką pasirinkti žaidžiant Papildomas rungtynes. Aš negaliu normaliai testuoti to naujo variklio nacionalinės lygos rungtynėse, nes ten sužaidi vieną mačą per savaitę ir su vis skirtingu varžovu, kuris naudoja skirtingas taktikas. Kaip aš galiu pastebėti kažkokias taktikų veikimo tendencijas, kai kiekvienose rungtynėse yra skirtingos sąlygos tai taktikai veikti/neveikti? -- 88 季 4 天
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Labai protingas pastebėjiams Dary aš jau senai šito irgi laukiu -- 88 季 4 天
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Ponai užsimanė įgauti pranašumą prieš prasčiokus -- 88 季 4 天
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Dėl manęs, tai visi galėtų gauti kažkokį kiekį nemokamai tų papildomų rungtyėnių. -- 88 季 4 天
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I have a question: why is mid-range shooting so difficult to hit in the game? I have been exploring mid-range shooting all the time, but it is difficult to hit anyway. I have tried various attribute combinations, which are completely useless. I hope you can explain this. Or do a good job in the balance of mid-range shooting in the new engine. -- 88 季 4 天
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I have the same question of you fourkings -- 88 季 4 天
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由联盟志愿者或管理员隐藏的新闻信息 -- 88 季 4 天
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比赛
4/4 medium shots from Beleška in the end of a game.
-- 88 季 4 天
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Agree with fourkings . -- 88 季 5 天
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GM has to think about the reason why there are lots of role players who play only a few minutes in reality, but managers in this game refuse to do so -- 88 季 5 天
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Potenza Pickpockets Potenza Pickpockets 68:67 Virtus Stars Virtus Stars (5 g. 19:45)
3rd fault of my best player at 3Q 7:59, to the bench to preserve it by limit fault problems, and inexplicably he never went back to the game. Does it make sense?
-- 88 季 6 天
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v2022-07-06-01 updates:
- a bit increased effectiveness of shooting from the middle range.

More information about shooting from the middle range
Thank you for pointing out the issue. In the past few days I investigated this issue.
In most cases I found out that the bad effectiveness of middle-range shots is small because of valid reasons (for example: bad middle range skill).
So we cannot increase middle-range effectiveness a lot, but a small increase indeed was needed.

Also take note that real basketball is also changing a bit in this area. Quite interesting article regarding this topic:
https://www.nba.com/news/derozan-durant-lead-top-10-mid-range-scorers

Angelix19
In your case it is normal. Please read the game help section about how “important” tactical setting works.
-- 88 季 10 天
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Hey a-darius just one question about the 2M shoot.
I don’t know if I understood right but you did a small improvement in the accuracy of this shoot range, yeah?!
I was thinking why my team doesn’t use this option during the attack. One of my best players in RT has a great 2M skill and also jump, speed, offense skill and experience. I also use the an individual tactic the was expected to bring the best of his abilities, and the team tactics also says that the players should have good skills in the same he has to mach the tactics. So why during the attack my team almost never use this guy as an option to make shoots?! Players with worst RT and skills are more used than him. I do not understand that.
Please let me know what I’m doing wrong. I’m open to hear and improve my game.
-- 88 季 10 天
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Nesusipratimas rungtynėse. Žaidžiau prieš savo jaunimą komandą. Jokių rimtų pakeitimų nedariau, tačiau du mano jaunimo komandos žaidėjai Savickas ir Duksas buvo priskirti mano pagrindinei komandai. Tuo tarpu jaunimo komandoje atsidūrė mano mokyklos žaidėjas Lilic bei dėl žaidėjų trūkumo (nes du esami buvo priskirti prie pagrindinės) pasamdytas naujas žaidėjas Tichonovas. Manau tiesiog taip neturėtų būti iškraipomos sudėtys bei visos iš anksto nustatytos taktikos.
比赛
-- 88 季 15 天
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Too much fouls for PG player https://www.basketpulse.com/en/Player/2078411/description :
4 friendly games against same opponent who uses Play making role for both PG:
1. Normal D. 19,2 min. 5 fouls
2. Normal D. 12,8 min. 5 fouls
3. Double D. 11,9 min. 5 fouls
4. Intense D. 13,9 min. 5 fouls
-- 88 季 15 天
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query? do we always have to pay users for their mistakes? in my case, an added player, because according to the system it interpreted that I did not have enough players for the blessed engine test match; where my first team made up of 7 players and my youth team, also made up of 7 players, played; in which the system made the players of the youth league play, as a substitute those of the first team, all of them against the players of the school. Please solve my problem, remove the player that the system wrongly incorporated me or return the money that it will cost me to fire him.

Spanish
consulta? siempre tenemos que pagar los usuarios por sus errores? en mi caso un jugador añadido, porque según el sistema interpretó que no tenía la cantidad de jugadores suficiente para el bendito partido de prueba del motor; en donde jugaron mi equipo de primera compuesto por 7 jugadores y mi equipo juvenil, también compuesto por 7 jugadores; en el cual el sistema hizo jugar a los jugadores de la liga juvenil, de suplente los del equipo de primera, todos ellos contra los jugadores de la escuela. Porfavor solucionen mi problema, saquen al jugador que el sistema me incorporo erróneamente o devuelvan el dinero que me costará despedirlo.
-- 88 季 19 天
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https://www.basketpulse.com/uy/Player/2420730/description

please remove this player from my squad, or return the cost of firing him.
Spanish
https://www.basketpulse.com/uy/Player/2420730/description
por favor eliminen este jugador de mi plantel, o devuelvan el costo que me sale despedirlo.
-- 88 季 19 天
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V2022-07-19-01:
-bug fix: sometimes after 24 seconds team continued the attack for another 14 seconds
-bug fix: multiple events where a team is playing “set plays”.

DarjusKleins:
You set “not important” for this player. Try to use “normal”.
From help section:
Not important
+ Player is not substituted out due to the number of collected fouls
+ Player keeps defending same intensively even when he already has 4 fouls
- If player collects fouls quickly, his playing time can be very short

Formatas, _Ikki_:
This is how this functionality works - you need to set tactics for exactly that match (in the “matches” page). And there is no easy way to change that. At some point we need to completely re-make this feature.
Unfortunately in this case we cannot do compensation. The firing compensation is really small and we hope that it should not cause much harm. Sorry for that.

squad
Thank you for your feedback.
I found the match. But please next time post a link to the match.
1-fixed
2-actually that is intentionally - after a player fouled out, the team wouldn’t have had available substitution. So the remaining players have to play more careful
3-I see the problem, but probably we will let it be for a while. Fixing it is a bit risky and it probably won't affect regular clubs.
-- 88 季 23 天
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They really don't know how to compensate for their mistake, a game mistake that you maintain and program, I repeat, because we must take responsibility for your mistakes. That I don't put together tactics for the additional game between my main team and the youth team? game that I didn't ask for, that was imposed on me, main team tactic: 7 enlisted players 6 in playing the distributed minutes and 1 in NF (the system allows it) proof of it
https://ibb.co/Q81TJSj Tactics of the Youth team: 7 players enlisted, the 7 distributed the corresponding minutes, proof of it https://ibb.co/cC5m0t8
and so and the whole system made the game it wanted by playing the youth and first team against the players of school under the age of 15.
They really don't know what the game engine simulates https://ibb.co/yq3BSYJ
Player termination compensation https://ibb.co/jv9khBY , a small compensation that could have bankrupted my team and consequently the expulsion of the most valuable player of the team.
Spanish
De verdad que no saben cómo compensar por un error suyo, un error del juego que ustedes mantienen y programan, reitero, porque debemos hacernos cargos de vuestros errores. Que yo no arme táctica para el partido adicional entre mi equipo principal y el juvenil? partido que no pedí, que me fue impuesto, táctica equipo principal: 7 jugadores alistados 6 en jugar los minutos repartidos y 1 en NF (el sistema lo permite) prueba de ello https://ibb.co/Q81TJSj Táctica del equipo Juvenil: 7 jugadores alistados los 7 repartidos los minutos correspondientes, prueba de ello https://ibb.co/cC5m0t8 y así y todo el sistema hizo el partido que quiso haciendo jugar el equipo juvenil y de primera contra los jugadores de la escuela menores de 15 años.
De verdad no saben que simula el motor del juego https://ibb.co/yq3BSYJ Compensación por despido del jugador https://ibb.co/jv9khBY , una pequeña compensación que podría haber llevado a mi equipo a banca rota y por consiguiente la expulsión del jugador más valioso del equipo.
-- 88 季 24 天
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比赛
starting PG playing time does not match my setings. Set to play 20 minutes but he plays only 13
-- 88 季 25 天
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i promised not to make more comments about tiredness, but i hope you will soon implement suggested auto-adjustment of trainings intensity. As it will take a lot of brainless activity to keep adjusting each day... -- 88 季 25 天
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比赛
Lots of reb events are missing:
==========================================================
1Q 5:32 721I Missed 3PT shot: S. Ken ( Bad situation)
Players skills' ratio: -5; Shot quality ratio: -1 Defender: M. Daskalakis
1Q 5:32 山王 logotipas Substitution out: Š. Pergalė ( SG)
1Q 5:32 山王 logotipas Substitution in: C. Lou ( SG)
1Q 5:27 山王 Team is making a set play
==========================================================
1Q 3:18 山王 Missed 3PT shot: M. Daskalakis ( Bad situation)
Players skills' ratio: 4; Shot quality ratio: -4 Defender: S. Ken
1Q 3:13 721I Bad pass: S. Ken ( → D. Janse)
==========================================================
2Q 4:10 山王 Unlucky 3PT shot: M. Daskalakis ( Very bad situation)
Players skills' ratio: 5; Shot quality ratio: 0 Defender: C. Wong
2Q 4:05 721I Not risky pass: C. Wong ( → L. Flash)
==========================================================
4Q 7:47 山王 Missed 3PT shot: M. Daskalakis ( Very bad situation)
Players skills' ratio: 4; Shot quality ratio: -3 Defender: S. Ken
4Q 7:47 721I logotipas Substitution out: S. Lenkaitis ( SF)
4Q 7:47 721I logotipas Substitution in: V. Lupeikis ( SF)
4Q 7:42 721I Not risky pass: C. Wong ( → S. Ken)
-- 88 季 28 天
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比赛

I agree: Muli missed 14 shots (+ 7 FT), but only 9 rebounds were taken. Unrealistic.
-- 88 季 29 天
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It seems to me that there are generally fewer blocks made with the new engine.
I don't have any direct examples for games.
But if you compare the team statistics of the German NL with the team statistics of the WL of the respective clubs as an example, you can see a very clear trend.

Blocks per game in NL (8 games) & WL (21 games)
Dresden Hunters - NL: 1.9 - WL1.1: 5.8
Hammond Hammers - NL: 1.8 - WL4.3: 3.8
BURDAKAS - NL: 1.8 - WL5.6: 4.2
LENTVAR'ovskiai - NL: 1.5 - WL6.5: 6.8
Leipzig Lions - NL: 1.4 - WL3.1: 3.2
TRNON Kaiserslautern - NL: 1.3 - WL6.19: 9.2
BSC Motor Rochlitz - NL: 1.1 - WL5.6: 8.6
SC TWINS 21 - NL: 0.6 - WL5.10: 3.7
Speedster Baskets Jena - NL: 0.4 - WL7.27: 6.6


I know it's hard to make a direct comparison due to the very different strengths of the teams and leagues, but it still becomes very clear that it's the same for all teams.
I'm not sure how it looks in other NL. However, random samples show a similar picture.
-- 88 季 31 天
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definitely there are less Blocks: narly 1/Game.
It used to be 4 or 5 on average.
It's another kind of basketball: all 3pointers and midrange shots, no drives to the basket kinda game.
-- 88 季 32 天
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Tall big men shooting inside is even more advantageous. The opposite direction of modern basketball. Height is NOT everything. -- 88 季 39 天
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+1
hi, initially it was communicated that new engine will be implemented after at least one full season with no fixes - i see still some were made this season, so match engine cannot go live already next season? Also, do we have some new features as pick and pop, changes of importance of skills, team chemistry, etc.? https://www.basketpulse.com/lt/PremiumFeatures-investavimoSritis-10.htm -- 88 季 39 天
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+5
Hello, in my game : 比赛
We have the backup PG (G. Miežonis) who did 5 faults and could play until the end of the game.
QT4 03:29 BZHC Le joueur s'apprête à faire un drive: D. Deryagin
QT4 03:29 LBC Faute défensive lors d'un drive: G. Miežonis (5 f.)
QT4 03:29 BZHC Faute provoquée: D. Deryagin (3 fte provoquée)

and

QT4 02:48 BZHC Tir à mi-distance manqué: D. Deryagin (Situation adéquate; 0/2 2pts)
Avantage Att/Déf: -3; Qualité du tir: 1; Défenseur: G. Miežonis
QT4 02:47 BZHC Rebond offensif: A. Joly (1 reb. off.; 3 reb.)
Adversaire le plus proche: G. Miežonis
-- 88 季 47 天
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+1
v2022-08-16-01:
- Bug fix: bad events sequence when isolation/pick&roll happened in the last seconds of attack (for example, missing rebound or time clock expiration events)

We still have an existing “player plays with 5 fouls” bug. Please pay attention to this situation and inform us when this happens. In order to fix it, we need more examples.

Today we return the possibility to play additional games with the testing engine.
Please make sure to set your tactics for all additional games (otherwise, in some cases that could lead to assigning players from the market automatically)

Gudrioji lape
This season we did not do any updates that affect how you select players (only minor bug fixes).
So the plan is still the same.
-- 88 季 51 天
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It is not possible to play with this new engine, it is incomprehensible, Mr. Darius if you would be kind enough to explain how the skills of the players should be: the only thing that is noticeable is that the PG/SG have a great role, no matter the attack tactic used, in addition to committing a large number of fouls, no matter if it is bending, tight or normal -- 88 季 51 天
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+7
比赛 And I add, with an internal attack, my 3-point shooters set in good shooting situation, my team tried 15 short shots, 6 average and 29 3-point shots; not forgetting that my three PG/SG fouled out, -- 88 季 51 天
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+0
比赛
Q3 6:12 K. Milžinskas is subbed as SF and stay as SF for the rest of the game while he is set to PG/SG, with L. Romano set to SG/SF kept playing as SG
Something we can improve?
-- 88 季 54 天
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+0
Thank you for your feedback.
In one version of the test engine we tried to switch positions by comparing players based on position settings (that version would work perfectly in your case).
But that led to sometimes C playing in the PG position (for example, when there was only SF, PF, C left in the team).

Currently we are trying to find the best players for the C, PG, PF, SG, SF exactly in that order.
SF is the last position we look at, so in some cases you can find some glitches here.
But now we do not have C in PG (or the opposite) which is the biggest issue in the current ME

I agree that the current “switching” does not work perfectly, but at this stage doing additional changes here is too risky.
From the user perspective this can be solved by having a longer bench, which I believe most of the teams will have in the upcoming seasons.
-- 88 季 55 天
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+1
RT should not affect position selection. If anyone of the five cannot play either first or second preferred position, simply list all the five on the floor PG to C by height.

It is our responsibility to list preferred positions.
-- 88 季 55 天
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You misunderstood me a bit. But it is quite difficult to explain.
We do not use RT here, we use positions (from tactics).
Just the way it is implemented it leads to cases when SF is playing in the wrong position.
We will try to improve it in the future, but we cannot do this now, as it is too risky. But this issue is definitely in our TODO list.
-- 88 季 56 天
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+2
Darius the campuses are not numerous due to an economic problem and you know it, but it is not a topic to deal with here -- 88 季 57 天
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+2
It's looks like Darius have never todo list... -- 88 季 58 天
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+1
Hello.
I would just like to say that it is crazy that the young scouting players, 18 years old, often have a higher salary than the 200RT + players. That should change. Because it turns out that it is better to build a team of players from the market than to train yourself. For financial reasons!
-- 88 季 59 天
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it's market economy, if the player is worth the money - he gets the money. :) -- 88 季 59 天
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+1
Tell me, which player at 18 earns more money than much better seniors, contributing more to the team than he does?
Moreover, his salary is not much different from a franchise player!!
-- 88 季 59 天
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+5
You are right Kogzik, but that is not going to be solved, at least in the short time. It should be an advantage to train your own players, but in the second renewal of contracts, due to salary increases, you should always let someone go -- 88 季 59 天
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+2
Which does not change the fact that the young player should prove his worth, and you should be able to decide whether you pay or let him go. It's a misunderstanding that he has salaries like your team leader. -- 88 季 59 天
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+2
I absolutely agree. Scouted players should be cheaper than they actually are :S -- 88 季 60 天
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+3
"Tell me, which player at 18 earns more money than much better seniors, contributing more to the team than he does?" - the one that has a good agent. :) -- 88 季 60 天
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+0
A great monologue -- 88 季 60 天
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+0
Sirvydis in Nba -- 88 季 60 天
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+0
Not 18 years but still gets more money, than older players in europe -- 88 季 60 天
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+0
I have two youth players that earn as much as my main team players, however their salary is mostly covered by the sponsor. They are top quality talents and they get what they deserve. All other youth players receive way less than main team players. -- 88 季 60 天
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+0
I would like to ask about unlucky 3pt shots/mid-range shots. Could you explain clearlier?
比赛

Is it random? 18 unlucky shots from 3pt and mid-range in this game.

14/49 29% unlucky 3 pt.
4/21 19% unlucky mid-range
Total:
18/70 26% from 3pt and mid-range

I see 1st game in wl, it is about 20% unlucky shots from 3pt and mid-range.

What means unlucky shots? It need to regulate too high 3pt and mid-range % in earlier match engine version? Or it is just random? Or anything else?
-- 89 季 4 天
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+2
The keywords like "lucky" "unlucky" "miracle" always confuse me. -- 89 季 4 天
-- (翻译) (翻译 EN)
+3